Published on in Vol 8 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/78686, first published .
Effectiveness of mHealth-Based Gamified Interventions on Physical Activity in Older Adults: Systematic Review

Effectiveness of mHealth-Based Gamified Interventions on Physical Activity in Older Adults: Systematic Review

Effectiveness of mHealth-Based Gamified Interventions on Physical Activity in Older Adults: Systematic Review

Authors of this article:

Lin Chen1 Author Orcid Image ;   Fenglin Jang1, 2 Author Orcid Image ;   Min Li3 Author Orcid Image ;   Wei Zong4 Author Orcid Image ;   Huiqin Yu5 Author Orcid Image

Journals

  1. Li S, Yao Y, Liu L. Comment on: “Physical Activity Associations With Physical Function and Body Composition Among Community‐Dwelling Older Adults in Japan: The Kyotango Longevity Cohort Study”. Geriatrics & Gerontology International 2026;26(1) View
  2. SUN D, Kim M. The Effect of Perceived Gamification Affordances of Older Adults Using Exercise Apps on Exercise Continuation Intention: The Mediating Effect of Sport Commitment. Korean Journal of Lesure, Recreation & Park 2025;49(4):97 View
  3. Diener J, Krafft J, Rayling S, Krell-Roesch J, Wäsche H, Flagmeier A, Woll A, Wunsch K. Effectiveness of an mHealth Exercise Program on Fall Incidence, Fall Risk, and Fear of Falling in Nursing Home Residents: The Cluster Randomized Controlled BeSt Age Trial. Sports 2026;14(1):41 View