Published on in Vol 8 (2025)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/78686, first published
.

Journals
- Li S, Yao Y, Liu L. Comment on: “Physical Activity Associations With Physical Function and Body Composition Among Community‐Dwelling Older Adults in Japan: The Kyotango Longevity Cohort Study”. Geriatrics & Gerontology International 2026;26(1) View
- SUN D, Kim M. The Effect of Perceived Gamification Affordances of Older Adults Using Exercise Apps on Exercise Continuation Intention: The Mediating Effect of Sport Commitment. Korean Journal of Lesure, Recreation & Park 2025;49(4):97 View
- Diener J, Krafft J, Rayling S, Krell-Roesch J, Wäsche H, Flagmeier A, Woll A, Wunsch K. Effectiveness of an mHealth Exercise Program on Fall Incidence, Fall Risk, and Fear of Falling in Nursing Home Residents: The Cluster Randomized Controlled BeSt Age Trial. Sports 2026;14(1):41 View
- Lin Y, Mo C, Wei B. From immersion to burnout: anxiety mechanisms and pathways to motivational exhaustion in gamified health education. Frontiers in Public Health 2026;14 View
- Lawi A, Faizah A, Susanti , Toto G, Suaduon J, Gulo F. Integrating Mobile Apps and Wearables for Health Behavior Change: A Systematic Review. Engineering, Technology & Applied Science Research 2026;16(2):34581 View
- Villone J, Correa F. Physical Activity in Older Adults: Benefits, Risks of Inactivity, and Motivational Factors. SAP Primary Care 2025;1:06 View
- Salami A, Papastylianou T, Adeoye M, Ronayne J, Bixby H, Stawski R, Fromson B, Doltis M, Mahmoud O, Di Cesare M. Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry. JMIR Serious Games 2026;14:e80684 View
