Published on in Vol 8 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/64004, first published .
A Self-Adaptive Serious Game to Improve Motor Learning Among Older Adults in Immersive Virtual Reality: Short-Term Longitudinal Pre-Post Study on Retention and Transfer

A Self-Adaptive Serious Game to Improve Motor Learning Among Older Adults in Immersive Virtual Reality: Short-Term Longitudinal Pre-Post Study on Retention and Transfer

A Self-Adaptive Serious Game to Improve Motor Learning Among Older Adults in Immersive Virtual Reality: Short-Term Longitudinal Pre-Post Study on Retention and Transfer

Journals

  1. Alhasan H, Alandijani E, Bahamdan L, Khudary G, Aburaya Y, Awali A, Alshehri M. Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis. JMIR Serious Games 2025;13:e67146 View
  2. Xu J, Zhang W, Liu W. Research Status and Trends in Virtual Reality Technology for Older Adults: Bibliometric and Visual Analysis. JMIR Aging 2025;8:e76609 View
  3. Sorrentino G, Edwards M, Baldini N, Mustile M, Lejeune T, Everard G. REAsmash-ET: a methodological framework for combined cognitive and motor assessment through eye-tracking and kinematic metrics in immersive VR search-and-reach task. Journal of NeuroEngineering and Rehabilitation 2025;23(1) View

Conference Proceedings

  1. Qiu J, Wu T, Xiong H, Wang X, Lu Y, Chen C. 2025 6th International Conference on Machine Learning and Computer Application (ICMLCA). Intelligent Liuzijue Action Quality Assessment: A Computer Vision Solution View