Published on in Vol 6 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/36325, first published .
A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention

A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention

A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention

Journals

  1. Jain S, Schweighofer N, Finley J. Aberrant decision-making as a risk factor for falls in aging. Frontiers in Aging Neuroscience 2024;16 View
  2. Ciemer C, Kröper L, Klotzbier T, Ghellal S, Schott N. Digital interactive experience- and game-based fall interventions for community-dwelling healthy older adults: a cross-disciplinary systematic review. Frontiers in Public Health 2025;12 View
  3. Felsberg D, McGuirt J, Ross S, Raisbeck L, Howard C, Rhea C, Mentiplay B. Clinician perspectives on virtual reality use in physical therapy practice in the United States. PLOS ONE 2025;20(4):e0320215 View
  4. Seddighi N, Woo N, Montoya J, Kreter N, Clark M, Williams A, Raffegeau T, Fino P. Behavioural risk models explain locomotor and balance changes when walking at virtual heights. Journal of The Royal Society Interface 2025;22(226) View
  5. He S, Dong S, Lin X, Wang Z, Diao Y, Gao X. The effectiveness of virtual reality in people with osteoporosis or osteopenia: a systematic review and meta-analysis of randomized controlled trials. Frontiers in Physiology 2025;16 View

Books/Policy Documents

  1. Vanisri K, Padhy P. Comparative Analysis of Digital Consciousness and Human Consciousness. View