Published on in Vol 4, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/27972, first published .
The Effect of Mixed Reality Technologies for Falls Prevention Among Older Adults: Systematic Review and Meta-analysis

The Effect of Mixed Reality Technologies for Falls Prevention Among Older Adults: Systematic Review and Meta-analysis

The Effect of Mixed Reality Technologies for Falls Prevention Among Older Adults: Systematic Review and Meta-analysis

Journals

  1. Hvalič-Touzery S, Šetinc M, Dolničar V. Benefits of a Wearable Activity Tracker with Safety Features for Older Adults: An Intervention Study. International Journal of Environmental Research and Public Health 2022;19(23):15723 View
  2. de’Sperati C, Dalmasso V, Moretti M, Høeg E, Baud-Bovy G, Cozzi R, Ippolito J. Enhancing Visual Exploration through Augmented Gaze: High Acceptance of Immersive Virtual Biking by Oldest Olds. International Journal of Environmental Research and Public Health 2023;20(3):1671 View
  3. Margrett J, Ouverson K, Gilbert S, Phillips L, Charness N. Older Adults’ Use of Extended Reality: A Systematic Review. Frontiers in Virtual Reality 2022;2 View
  4. Lim I, Cha B, Cho D, Park E, Lee K, Kim M. Safety and Potential Usability of Immersive Virtual Reality for Brain Rehabilitation: A Pilot Study. Games for Health Journal 2023;12(1):34 View
  5. White B, Martin A, White J. Gamification and older adults: opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19. The Lancet Regional Health - Western Pacific 2023;35:100528 View
  6. Kulkarni C, Wadhokar O. Virtual reality a technological miracle transforming physical rehabilitation: A scoping review. Journal of Family Medicine and Primary Care 2023;12(7):1257 View
  7. Revenäs Å, Ström L, Cicchetti A, Ehn M. Towards multimodal boosting of motivation for fall-preventive physical activity in seniors: An iterative development evaluation study. DIGITAL HEALTH 2023;9 View
  8. Zhao R, Zhao X, Guan J, Zhang C, Zhu K. The effect of virtual reality technology on anti-fall ability and bone mineral density of the elderly with osteoporosis in an elderly care institution. European Journal of Medical Research 2023;28(1) View
  9. Eost-Telling C, Yang Y, Norman G, Hall A, Hanratty B, Knapp M, Robinson L, Todd C. Digital technologies to prevent falls in people living with dementia or mild cognitive impairment: a rapid systematic overview of systematic reviews. Age and Ageing 2024;53(1) View
  10. Lim J, Yu H, Kwon Y, Do J, Hwang J. Feasibility of digital technology-supported home exercise intervention for health promotion in community-dwelling older adults: A pilot randomized controlled trial. Heliyon 2024;10(3):e24933 View
  11. Albrecht M, Streuber S, Assländer L. Improving balance using augmented visual orientation cues: a proof of concept. Virtual Reality 2024;28(2) View

Books/Policy Documents

  1. Wang G, Albayrak A, Mattace-Raso F, van der Cammen T. Gerontechnology. A Clinical Perspective. View
  2. Ortet C, Costa L, Veloso A. Human Aspects of IT for the Aged Population. View