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Most of these apps and e-tools were designed for both youth and adult users (28/34, 82%), whereas the remaining 18% (6/34) were specifically designed for youth audiences (aged ≤25 years). Most apps and e-tools (20/34, 59%) were self-help or self-management tools supporting mental health and well-being, including three specifically using cognitive behavioral therapy techniques.
J Med Internet Res 2021;23(9):e26317
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The assessment results are delivered in real time to the consumer at which point they can choose from a range of nonclinical care options (eg, apps and e-tools) that they can engage with immediately. If the consumer is engaged in care through a mental health service, the results are designed to be reviewed collaboratively with a health professional to promote shared decision making in relation to both clinical and nonclinical care options, accounting for consumer preferences.
JMIR Aging 2021;4(2):e25928
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Participants also referenced the use of apps and e-tools both in relation to entertainment, for example, Spotify for “access to music…listen to podcasts” (Workshop 1) and to support health and well-being, including “Headspace app for meditation...keeping in contact with kids through various apps” (Workshop 3); “Lumosity…I had to wean myself off it…I was becoming competitive with it and couldn’t get to sleep” (Workshop 3); and “family history and that’s a real brain teaser to follow different leads…it’s very
JMIR Aging 2021;4(1):e21461
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