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Published on in Vol 8 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/72559, first published .
Effectiveness of Gamification on Enjoyment and Satisfaction in Older Adults: Systematic Review and Meta-Analysis

Effectiveness of Gamification on Enjoyment and Satisfaction in Older Adults: Systematic Review and Meta-Analysis

Effectiveness of Gamification on Enjoyment and Satisfaction in Older Adults: Systematic Review and Meta-Analysis

Journals

  1. Leung K, Shi Y. Effects of Competitive Exergaming–Based Esports on Older Adults in Hong Kong: Nonrandomized Controlled Pilot Study. JMIR Serious Games 2025;13:e77655 View
  2. Tang M, Fan M, Kan G. Co-designing with frail nursing home residents to gamify a VR-based physio-cognitive intervention. npj Digital Medicine 2026;9(1) View
  3. Weng Y, Chang G, Hii M, Chien H, Guo J. Usage Intention Toward an Interactive Smart Mirror Exercise Program Among Community-Dwelling Older Adults: An Application of the Decomposed Theory of Planned Behavior. Healthcare 2026;14(9):1120 View