Published on in Vol 8 (2025)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/65252, first published
.

Journals
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- Olivares D, Martínez-Pernía D, Olavarría L, Cerda M, Montenegro D, Ramírez C, Nieto R, Farías G, Slachevsky A. Executive Dysfunction—A Serious Game for Assessment in Real-Life Contexts: Development and Cross-Sectional Usability Study. JMIR Serious Games 2026;14:e94860 View
- Magylaitė K, Čeponienė L, Drungilas V, Launikaitis M, Butleris R. Enhancing Gamified System Development Through Systematic Identification of Usability Recommendations. Applied Sciences 2026;16(17):8500 View
Conference Proceedings
- Cahyadewi F, Fakhrizal I, Rosyidah U, Haryanto H. 2025 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS). Enhancing UX Immersion in A Serious Game Using Appreciative GOMS Framework View
