Published on in Vol 7 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/41437, first published
.
Journals
- Baranyi R, Hirber C, Roehrling L, Aigner C, Hoelbling D, Hoerner W, Grechenig T. Virtual Reality-Powered Wrist Therapy: Developing a Therapist-Driven Exit-the-Room Serious Game with Hand Gesture Interactions. Applied Sciences 2024;14(11):4780 View
- Kakoutopoulos K, Drakakis E, Papadopoulou A, Goumopoulos C. Feasibility of Augmented Reality-Based Cognitive Training for Older Adults: The MarketMind AR Approach. Sensors 2025;25(7):2081 View
- Wu X, Chen Y, Guo M. Game Design for Older Adults: A Bibliometric Review of Trends and Future Directions. International Journal of Human–Computer Interaction 2025:1 View
- Wang H, Zhao Y, Men D, Luh D. An Integrated Design Method for Elderly-Friendly Game Products Based on Online Review Mining and the BTM–AHP–AD–TOPSIS Framework. Applied Sciences 2025;15(14):7930 View
Conference Proceedings
- Baranyi R, Weber L, Aigner C, Hohenegger V, Winkler S, Grechenig T. 2024 E-Health and Bioengineering Conference (EHB). Voice-Controlled Serious Game: Design Insights for a Speech Therapy Application View
- Parrales-Bravo F, Ortiz-Aguilar W, Cevallos-Torres L, Barzola-Monteses J, Caicedo-Quiroz R. 2025 IEEE 38th International Symposium on Computer-Based Medical Systems (CBMS). Current Situation of Serious Games to Support Ecuadorian Health View