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Published on in Vol 6 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/46177, first published .
Two people holding tablets with abstract geometric art displayed on screen

Tablet-Based Puzzle Game Intervention for Cognitive Function and Well-Being in Healthy Adults: Pilot Feasibility Randomized Controlled Trial

Tablet-Based Puzzle Game Intervention for Cognitive Function and Well-Being in Healthy Adults: Pilot Feasibility Randomized Controlled Trial

Journals

  1. Khorev V, Kiselev A, Badarin A, Antipov V, Drapkina O, Kurkin S, Hramov A. Review on the use of AI-based methods and tools for treating mental conditions and mental rehabilitation. The European Physical Journal Special Topics 2025;234(15):4139 View
  2. Coelho F, Gonçalves D, Abreu A. The Impact of Game-Based Interventions on Adult Cognition: A Systematic Review. International Journal of Human–Computer Interaction 2025;41(19):12479 View
  3. Bu L, Zhang W, Chen H, Pan W, Li H. Advancing digital cognitive rehabilitation: the role of adaptive serious games in enhancing elderly cognitive health. Ergonomics 2026;69(5):808 View
  4. Bhargava Y, Sharma A, Sarma G, Baths V. The CARE study protocol: game-based cognitive assessment via recreational engagement in patients with mild cognitive impairment in India. BMC Geriatrics 2026;26(1) View

Books/Policy Documents

  1. Cornide-Reyes H, Mercado M, Silva-Aravena F, Morales J, Monsalves D. Social Computing and Social Media. View

Conference Proceedings

  1. Alahmadi T, Alromeh R, AlSaadan R, AlQasem R, AlManea N, AlWaheeby J. Proceedings of the 23rd International Web for All Conference. A Cross-Platform Cognitive Support Tool for Memory and Daily Recall View