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Translation, Cross-Cultural Adaptation, and Psychometric Validation of the Health Information Technology Usability Evaluation Scale in China: Instrument Validation Study

Translation, Cross-Cultural Adaptation, and Psychometric Validation of the Health Information Technology Usability Evaluation Scale in China: Instrument Validation Study

In contrast, usability, defined as the extent to which users can use an app to achieve specific objectives with efficiency, satisfaction, and effectiveness in a specified usage context, is crucial to reflect the quality and efficacy of digital health apps [8,9]. Therefore, a rigorous and validated usability evaluation tool is urgently warranted to produce objective usability results for digital health apps before their release.

Rongrong Guo, Ziling Zheng, Fangyu Yang, Ying Wu

J Med Internet Res 2025;27:e67948

Evaluating Nurses’ Perceptions of Documentation in the Electronic Health Record: Multimethod Analysis

Evaluating Nurses’ Perceptions of Documentation in the Electronic Health Record: Multimethod Analysis

For instance, the 21st Century Cures Act identified the following three goals for reducing clinician burden: (1) reduce the time and effort needed to document health information, (2) reduce the time and effort needed to meet regulatory requirements, and (3) improve usability [8]. Similarly, in 2021, the AMIA Task Force aimed to reduce clinician documentation burden by 25% within 5 years [5,9].

Deborah Jacques, John Will, Denise Dauterman, Kathleen Evanovich Zavotsky, Barbara Delmore, Glenn Robert Doty, Kerry O'Brien, Lisa Groom

JMIR Nursing 2025;8:e69651

Mobile Health App for Adolescent Asthma Self-Management: Development and Usability Study of the Pulmonary Education and Knowledge Mobile Asthma Action Plan

Mobile Health App for Adolescent Asthma Self-Management: Development and Usability Study of the Pulmonary Education and Knowledge Mobile Asthma Action Plan

The PEAK-m AAP usability assessment was conducted over two months, spanning January and February 2019, before the formal enrollment of research participants in the subsequent RCT. Usability assessment is a widely applied method across various industries, including aviation, automotive, and software development, aimed at enhancing system functionality by assessing an app’s effectiveness and efficiency.

Xing He, Jiang Bian, Ariel Berlinski, Yi Guo, A Larry Simmons, S Alexandra Marshall, Carolyn J Greene, Rita Hudson Brown, Jessica Turner, Tamara T Perry

JMIR Form Res 2025;9:e64212

Acceptability, Usability, and Insights Into Cybersickness Levels of a Novel Virtual Reality Environment for the Evaluation of Depressive Symptoms: Exploratory Observational Study

Acceptability, Usability, and Insights Into Cybersickness Levels of a Novel Virtual Reality Environment for the Evaluation of Depressive Symptoms: Exploratory Observational Study

Research on VR for depression treatment and assessment is limited, with even fewer studies focusing on its acceptability, usability, and tolerability. Beyond diagnostic accuracy, evaluating the acceptability and usability of diagnostic tools is crucial, particularly when involving individuals with mental health conditions, like depression.

Sara Sutori, Emma Therése Eliasson, Francesca Mura, Victor Ortiz, Vincenzo Catrambonephd, Gergö Hadlaczky, Ivo Todorov, Antonio Luca Alfeo, Valentina Cardi, Mario G C A Cimino, Giovanna Mioni, Mariano Alcañiz Raya, Gaetano Valenza, Vladimir Carli, Claudio Gentili

JMIR Form Res 2025;9:e68132

Adapting Cognitive Behavioral Therapy for Adolescents in Iraq via Mobile Apps: Qualitative Study of Usability and Outcomes

Adapting Cognitive Behavioral Therapy for Adolescents in Iraq via Mobile Apps: Qualitative Study of Usability and Outcomes

While the potential of mobile CBT apps is evident, there is a lack of research on their usability and effectiveness among adolescents, particularly in regions like Iraq. This study aims to address this gap by exploring the usability, engagement, and outcomes of a mobile CBT app tailored specifically for adolescents in Iraq. The findings will provide valuable insights into how digital mental health tools can be optimized to better serve this vulnerable population in low-resource settings.

Radhwan Hussein Ibrahim, Marghoob Hussein Yaas, Mariwan Qadir Hamarash, Salwa Hazim Al-Mukhtar, Mohammed Faris Abdulghani, Osama Al Mushhadany

JMIR Pediatr Parent 2025;8:e67137

Evaluating User Experience and Satisfaction in a Concussion Rehabilitation App: Usability Study

Evaluating User Experience and Satisfaction in a Concussion Rehabilitation App: Usability Study

The usability study consisted of a two-week, community-oriented, prospective single-arm observational pilot study involving adults aged 18 years and older with a physician-diagnosed concussion. Participants were engaged in an active, home-based rehabilitation program accessed through the mobile app.

Michael G Hutchison, Alex P Di Battista, Kyla L Pyndiura

JMIR Form Res 2025;9:e67275

Centering Youth Voice in the Adaptation of an mHealth Intervention for Young Adults With HIV in South Texas, United States: Human-Centered Design Approach

Centering Youth Voice in the Adaptation of an mHealth Intervention for Young Adults With HIV in South Texas, United States: Human-Centered Design Approach

In addition, 3 researchers (CJ, AC, and NMH) were present for interviews and a modified system usability scale guided conversation [27]. The Think-Aloud participants reviewed each aspect and function of a previous version of the app by walking through it on their phones in real time, providing suggestions for possible design changes and usability improvement. Adaptation recommendations were categorized by ease of implementation and frequency.

Nhat Minh Ho, Catherine Johnson, Autumn Chidester, Ruby Viera Corral, Jacundo Ramos, Miguel Garcia, Rishi Gonuguntla, Cyrena Cote, Divya Chandramohan, Hueylie Lin, Anna Taranova, Ank E Nijhawan, Susan Kools, Karen Ingersoll, Rebecca Dillingham, Barbara S Taylor

JMIR Form Res 2025;9:e60531

Identifying Unmet Needs of Informal Dementia Caregivers in Clinical Practice: User-Centered Development of a Digital Assessment Tool

Identifying Unmet Needs of Informal Dementia Caregivers in Clinical Practice: User-Centered Development of a Digital Assessment Tool

The direct input of family caregivers and other stakeholders into the content, structure, and handling of the digital assessment system provides crucial feedback regarding its content validity as well as comprehensiveness and technical usability. Through a greater level of involvement of stakeholders, health care services can be improved and be more applicable in real-world clinical settings and facilitate implementation [19].

Olga A Biernetzky, Jochen René Thyrian, Melanie Boekholt, Matthias Berndt, Wolfgang Hoffmann, Stefan J Teipel, Ingo Kilimann

JMIR Aging 2025;8:e59942

User-Centered Design of an Electronic Dashboard for Monitoring Facility-Level Basic Emergency Obstetric Care Readiness in Amhara, Ethiopia: Mixed Methods Study

User-Centered Design of an Electronic Dashboard for Monitoring Facility-Level Basic Emergency Obstetric Care Readiness in Amhara, Ethiopia: Mixed Methods Study

In addition, 3 usability heuristics specific to information visualizations in the dashboards were included: spatial organization, information coding, and orientation [19]. Usability heuristics and their definitions used in the heuristic usability evaluation. a HIT: health information technology. Severity ratings for usability violations in the heuristic evaluation.

Kylie Dougherty, Yihenew Tesfaye, Heran Biza, Mulusew Belew, Natalie Benda, Abebe Gebremariam Gobezayehu, John Cranmer, Suzanne Bakken

JMIR Hum Factors 2025;12:e64131

Digital Ergonomics of NavegApp, a Novel Serious Game for Spatial Cognition Assessment: Content Validity and Usability Study

Digital Ergonomics of NavegApp, a Novel Serious Game for Spatial Cognition Assessment: Content Validity and Usability Study

The second stage, alpha testing, was focused on identifying and resolving general usability issues, ensuring data transfer integrity, collecting evidence on digital ergonomics and usability perception, and evaluating the app’s content validity through an expert panel [37].

Juan Pablo Sanchez-Escudero, David Aguillon, Stella Valencia, Mauricio A Garcia-Barrera, Daniel Camilo Aguirre-Acevedo, Natalia Trujillo

JMIR Serious Games 2025;13:e66167