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Analyzing Usage of the Metaverse by Associations of Patients With Prostate Cancer During the 2023 Blue Ribbon Campaign: Cross-Sectional Survey Study

Analyzing Usage of the Metaverse by Associations of Patients With Prostate Cancer During the 2023 Blue Ribbon Campaign: Cross-Sectional Survey Study

Gartner named the metaverse as one of its top 10 strategic technologies in 2019 and again in 2023, with a focus on accelerating strategies to capitalize on emerging virtual markets [10]. In 2022, Gartner also predicted that by 2026, 25% of people worldwide will spend at least 1 hour a day in the metaverse [11]. Use of the metaverse overcomes physical and time constraints and improves accessibility for both patients and health care providers and, once deployed, is repeatable.

Jung Ki Jo, Yeeun Kim, Yun-Sok Ha, Kwang Taek Kim, Sangjun Yoo, Woo Suk Choi, Jihye Yang, Jaeeun Shin, Sun Il Kim, Jeong Hyun Kim

J Med Internet Res 2025;27:e63030

Cognitive Behavioral Immersion for Depression: Protocol for a Three-Arm Randomized Controlled Trial of Peer-Based Coaching in the Metaverse

Cognitive Behavioral Immersion for Depression: Protocol for a Three-Arm Randomized Controlled Trial of Peer-Based Coaching in the Metaverse

Recently, the technology of the metaverse, defined as internet-connected social digital environments that allow end users to interact as avatars, has been adopted to facilitate digital mental health interventions delivered by humans [25]. The metaverse can transport an individual into a personalized 3 D digital world that promotes immersion, the extent to which an individual perceives, experiences, and interacts with a digital environment as if it were a real environment [26].

Noah Robinson, Francisco N Ramos, Steven D Hollon, Gloria T Han, Iony D Ezawa

JMIR Res Protoc 2025;14:e65970

Metaverse Clinic for Pregnant Women With Subclinical Hypothyroidism: Prospective Randomized Study

Metaverse Clinic for Pregnant Women With Subclinical Hypothyroidism: Prospective Randomized Study

Participants in the metaverse group only visited the hospital for enrollment, blood tests, and required pregnancy assessments. Follow-ups for the metaverse group were conducted through the platform, with medications delivered to their homes. The metaverse platform enabled secure communication between participants and investigators at any time, enhancing adherence to treatment protocols. Technical support was provided, with hardware promptly replaced if issues could not be resolved remotely.

Yuanyuan Zheng, Yizhen Chen, Yan Chen, Liang Lin, Ting Xue, Chuhui Chen, Junping Wen, Wei Lin, Gang Chen

J Med Internet Res 2025;27:e64634

Assessing Predictive Factors of Attitudes Toward Peer-Supported Mental Health Interventions in the Metaverse: Mixed Methods Study

Assessing Predictive Factors of Attitudes Toward Peer-Supported Mental Health Interventions in the Metaverse: Mixed Methods Study

Recently, there has been significant development in the technology of the metaverse and its implications for the future of health care [1,2]. The metaverse, a collection of enduring, interoperable 3 D virtual worlds in which people interact with each other and the environment using virtual avatars [3], shows promise as a platform for mental health interventions for several reasons.

Francisco Nicolas Ramos, Rachel A Bernstein, Iony D Ezawa

JMIR XR Spatial Comput 2024;1:e57990

Comparing Learning Outcomes of Machine-Guided Virtual Reality–Based Training With Educator-Guided Training in a Metaverse Environment: Randomized Controlled Trial

Comparing Learning Outcomes of Machine-Guided Virtual Reality–Based Training With Educator-Guided Training in a Metaverse Environment: Randomized Controlled Trial

Online education stands as one of the potential application areas of the metaverse. The metaverse, which is an immersive, 3 D, computer-based, and multiuser online environment, serves as an optimal platform for orchestrating multiplayer training sessions [17,18]. The metaverse merges the physical and computer-based environments by integrating the internet, the web, mixed reality, augmented reality, and VR [10].

Dilek Kitapcioglu, Mehmet Emin Aksoy, Arun Ekin Ozkan, Tuba Usseli

JMIR Serious Games 2024;12:e58654

The Second Life Metaverse and Its Usefulness in Medical Education After a Quarter of a Century

The Second Life Metaverse and Its Usefulness in Medical Education After a Quarter of a Century

The term metaverse has gained great popularity recently (Figure 1) after Mark Zuckerberg, chief executive officer of the social network Facebook, announced in October 2021 his company’s interest in developing the metaverse as a social environment, apparently as an area of interaction and commercial transactions. As a result, there is currently a growing interest in all matters related to the metaverse; virtual worlds; and their applicability to today’s society, including education.

Francisco Sendra-Portero, Rocío Lorenzo-Álvarez, Teodoro Rudolphi-Solero, Miguel José Ruiz-Gómez

J Med Internet Res 2024;26:e59005

Factors Associated With Continuous Use of a Cancer Education Metaverse Platform: Mixed Methods Study

Factors Associated With Continuous Use of a Cancer Education Metaverse Platform: Mixed Methods Study

Meta metaverse platform’s need for content variety. We developed a multipurpose metaverse digital cancer care platform, Dr. Meta, at NCC Korea in 2021, supported by the Republic of Korea’s Ministry of Science and ICT [11]. The Dr. Meta metaverse platform showed potential for successful cancer control; however, according to participants’ feedback, its weakness was the lack of content diversity [11].

Sunghak Kim, Timothy Jung, Dae Kyung Sohn, Mina Suh, Yoon Jung Chang

J Med Internet Res 2024;26:e57762

The Multidomain Metaverse Cancer Care Digital Platform: Development and Usability Study

The Multidomain Metaverse Cancer Care Digital Platform: Development and Usability Study

Previous studies have argued that metaverse technology can successfully meet the demand for non–face-to-face medical services and improve health care quality [16,19-24]. As part of efforts to scrutinize the reasons for using metaverse technology and its effectiveness, research has been conducted to identify the factors associated with the use of metaverse.

Sunghak Kim, Timothy Jung, Dae Kyung Sohn, Yoon Chae, Young Ae Kim, Seung Hyun Kang, Yujin Park, Yoon Jung Chang

JMIR Serious Games 2023;11:e46242

Remote Perimetry in a Virtual Reality Metaverse Environment for Out-of-Hospital Functional Eye Screening Compared Against the Gold Standard Humphrey Visual Fields Perimeter: Proof-of-Concept Pilot Study

Remote Perimetry in a Virtual Reality Metaverse Environment for Out-of-Hospital Functional Eye Screening Compared Against the Gold Standard Humphrey Visual Fields Perimeter: Proof-of-Concept Pilot Study

In a recently published user acceptance test (UAT) we demonstrated patient acceptance of gamified software applied for ophthalmology-related health promotion and education in a mixed reality metaverse environment using augmented reality or virtual reality (VR) [15]. The software was designed for compatibility with commercially available VR headsets that are easily accessible to patients.

Kang-An Wong, Bryan Chin Hou Ang, Dinesh Visva Gunasekeran, Rahat Husain, Joewee Boon, Krishna Vikneson, Zyna Pei Qi Tan, Gavin Siew Wei Tan, Tien Yin Wong, Rupesh Agrawal

J Med Internet Res 2023;25:e45044