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A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study

A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study

In turn, it remains unclear after how long participants feel boredom and how the quality of data will alter in these circumstances [19,25]. Moreover, a short duration can cause errors due to participants' unfamiliarity with the gamified task. In this regard, using short tutorials and warm-up sessions before actual evaluation sessions has been recommended [65,76]. Once the gamified cognitive task's efficacy has been demonstrated in the previous step, the task is finally disseminated to its target audience.

Ali Khaleghi, Zahra Aghaei, Mohammad Amin Mahdavi

JMIR Serious Games 2021;9(2):e21900

Adequacy of Web-Based Activities as a Substitute for In-Person Activities for Older Persons During the COVID-19 Pandemic: Survey Study

Adequacy of Web-Based Activities as a Substitute for In-Person Activities for Older Persons During the COVID-19 Pandemic: Survey Study

Some of the stressors experienced by older adults as a result of the COVID-19 pandemic are related to being confined to home, concern for the health and safety of family and friends, and boredom [4]. The latter has also been reported as an impact of quarantine restrictions [5]. Homebound older adults, who are unable to leave the house due to illness or other impairments, may be at higher risk of feeling lonely during the pandemic [6] and at other times [7,8].

Jiska Cohen-Mansfield, Aline Muff, Guy Meschiany, Shahar Lev-Ari

J Med Internet Res 2021;23(1):e25848

Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques

Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques

Evidence from the video game literature has found that game enjoyment does not relate strongly to game usage, and that game usage can be driven by many other factors, including boredom, loneliness, and need for escapism [80,81]. This highlights the need for future studies of engagement, which collect both subjective and objective measures. Our two pilot objective measures of engagement, reaction time variation (coefficients of variation) and loss-of-focus events, were difficult to interpret.

Jim Lumsden, Andy Skinner, David Coyle, Natalia Lawrence, Marcus Munafo

J Med Internet Res 2017;19(11):e395