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A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study

A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study

Afrasiabi Navan and Khaleghi [7] developed the game “Smile 1” to help Iranian autistic children recognize emotional states such as happiness, sadness, anger, and fear in the cartoon faces of girls and boys that appear in the game. The girls have a scarf (Figure 5) since these children only identify women and girls who wear a scarf (in Iranian culture, girls and women wear a scarf).

Ali Khaleghi, Zahra Aghaei, Mohammad Amin Mahdavi

JMIR Serious Games 2021;9(2):e21900