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A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study
Afrasiabi Navan and Khaleghi [7] developed the game “Smile 1” to help Iranian autistic children recognize emotional states such as happiness, sadness, anger, and fear in the cartoon faces of girls and boys that appear in the game. The girls have a scarf (Figure 5) since these children only identify women and girls who wear a scarf (in Iranian culture, girls and women wear a scarf).
JMIR Serious Games 2021;9(2):e21900
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