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The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study

The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study

This study was approved by the National Cheng Kung University Human Research Ethics Committee (NCKU HREC-F-109-497-2), and the participants provided their written informed consent to participate in this study after receiving a comprehensive explanation of the study from the investigators. All data were deidentified before analysis.

Chien-Hsiang Chang, Chun-Chun Wei, Wei-Chih Lien, Tai-Hua Yang, Bo Liu, Yimo Lin, Poh Thong Tan, Yang-Cheng Lin

JMIR Serious Games 2025;13:e50669

Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study

Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study

Similarly, the Geriatrics Center of the National Cheng Kung University Hospital (in Tainan, Taiwan) established a nostalgic space-time walk path in the clinical environment by decorating the path with nostalgic objects. By walking through the path, the dementia symptoms of the elderly were successfully alleviated (as shown in Figure 2). Arrangements of nostalgic objects in the Geriatrics Center of the National Cheng Kung University Hospital.

Chien-Hsiang Chang, Chung-Hsing Yeh, Chien-Cheng Chang, Yang-Cheng Lin

JMIR Serious Games 2022;10(3):e38465