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Xu and Wang [59] adopted the HTC VIVE Focus headset. Huang and Yang [53] used the HTC VIVE Pro version. Klein et al [30] developed a VR goggle—the “Binoculars” prototype—for their own project.
We divided FIVR stimuli into three categories: (1) photo based, which used 360° photos of real environments; (2) video based, which used 360° videos of real environments; and (3) computer graphic based, which used 360° images or animations of virtual environments generated by computer 3 D modeling programs.
JMIR Serious Games 2023;11:e45539
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