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The Application of Fully Immersive Virtual Reality on Reminiscence Interventions for Older Adults: Scoping Review

The Application of Fully Immersive Virtual Reality on Reminiscence Interventions for Older Adults: Scoping Review

Xu and Wang [59] adopted the HTC VIVE Focus headset. Huang and Yang [53] used the HTC VIVE Pro version. Klein et al [30] developed a VR goggle—the “Binoculars” prototype—for their own project. We divided FIVR stimuli into three categories: (1) photo based, which used 360° photos of real environments; (2) video based, which used 360° videos of real environments; and (3) computer graphic based, which used 360° images or animations of virtual environments generated by computer 3 D modeling programs.

Zhipeng Lu, Wenjin Wang, Wei Yan, Chung Lin Kew, Jinsil Hwaryoung Seo, Marcia Ory

JMIR Serious Games 2023;11:e45539