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The Effect of Mixed Reality Technologies for Falls Prevention Among Older Adults: Systematic Review and Meta-analysis

The Effect of Mixed Reality Technologies for Falls Prevention Among Older Adults: Systematic Review and Meta-analysis

Park and Yim [60] used virtual “kayaking,” Chen et al [52] used traditional Tai Chi exercises, Stanmore et al [59] used a tailored fall prevention exergame program, and Htut et al [47] used VR games for physical training and brain games for cognitive training. Regarding the technology used in the selected studies, commercial off-the-shelf consoles were used in 7 of them: The Nintendo Wii Fit in 5 [49-51,56,58] and the Microsoft Xbox 360 Kinect in 2 [54,55].

Anna Nishchyk, Weiqin Chen, Are Hugo Pripp, Astrid Bergland

JMIR Aging 2021;4(2):e27972