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eHealth in Geriatric Rehabilitation: Systematic Review of Effectiveness, Feasibility, and Usability
Van den Berg and colleagues [51] reported a mean score of 62 (SD 21), on the system usability scale (scores ranging from 0 to 100), indicating that participants were generally comfortable with exergames and that they would like to use exergames more frequently. Similar findings were reported by Ling and colleagues [58], who concluded that patients and therapists both found exergames easy to use and therapists intended to use the exergame in the future.
J Med Internet Res 2021;23(8):e24015
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