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Another patient in the MCI group reported that he did not like shopping in real life and was therefore neutral toward the VR supermarket scene. This patient also reported that the intervention was too frequent. Two patients in the MD group expressed concern about learning how to operate the IVR system, although they were able to complete the virtual shopping task with the guidance of the researchers.
Participant satisfaction (N=31).
a IVR: immersive virtual reality.
b VR: virtual reality.
JMIR Serious Games 2022;10(1):e32117
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