<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.0 20040830//EN" "journalpublishing.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="2.0" xml:lang="en" article-type="review-article"><front><journal-meta><journal-id journal-id-type="nlm-ta">JMIR Aging</journal-id><journal-id journal-id-type="publisher-id">aging</journal-id><journal-id journal-id-type="index">31</journal-id><journal-title>JMIR Aging</journal-title><abbrev-journal-title>JMIR Aging</abbrev-journal-title><issn pub-type="epub">2561-7605</issn><publisher><publisher-name>JMIR Publications</publisher-name><publisher-loc>Toronto, Canada</publisher-loc></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">v8i1e78229</article-id><article-id pub-id-type="doi">10.2196/78229</article-id><article-categories><subj-group subj-group-type="heading"><subject>Review</subject></subj-group></article-categories><title-group><article-title>Examining Technology Perspectives of Older Adults With Mild Cognitive Impairment: Scoping Review</article-title></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name name-style="western"><surname>Schmidt</surname><given-names>Snezna Bizilj</given-names></name><degrees>BSc (Hons)</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Isbel</surname><given-names>Stephen</given-names></name><degrees>HScD</degrees><xref ref-type="aff" rid="aff2">2</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>John</surname><given-names>Blooma</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>Subramanian</surname><given-names>Ramanathan</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff1">1</xref></contrib><contrib contrib-type="author"><name name-style="western"><surname>D'Cunha</surname><given-names>Nathan Martin</given-names></name><degrees>PhD</degrees><xref ref-type="aff" rid="aff3">3</xref></contrib></contrib-group><aff id="aff1"><institution>Faculty of Science and Technology, Centre for Intelligent Computing and Systems (CICS), School of Information Technology and Systems, University of Canberra</institution><addr-line>11 Kirinari Street</addr-line><addr-line>Bruce</addr-line><addr-line>ACT</addr-line><country>Australia</country></aff><aff id="aff2"><institution>Faculty of Health, Discipline of Occupational Therapy and Centre for Ageing Research and Translation, University of Canberra</institution><addr-line>Bruce</addr-line><country>Australia</country></aff><aff id="aff3"><institution>Faculty of Health, Centre for Ageing Research and Translation, University of Canberra</institution><addr-line>Bruce</addr-line><addr-line>ACT</addr-line><country>Australia</country></aff><contrib-group><contrib contrib-type="editor"><name name-style="western"><surname>LaMonica</surname><given-names>Haley</given-names></name></contrib></contrib-group><contrib-group><contrib contrib-type="reviewer"><name name-style="western"><surname>Maranesi</surname><given-names>Elvira</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Farias</surname><given-names>Josivania</given-names></name></contrib><contrib contrib-type="reviewer"><name name-style="western"><surname>Haslam-Larmer</surname><given-names>Lynn</given-names></name></contrib></contrib-group><author-notes><corresp>Correspondence to Snezna Bizilj Schmidt, BSc (Hons), Faculty of Science and Technology, Centre for Intelligent Computing and Systems (CICS), School of Information Technology and Systems, University of Canberra, 11 Kirinari Street, Bruce, ACT, 2617, Australia, 61 0416377482; <email>snezna.schmidt@canberra.edu.au</email></corresp></author-notes><pub-date pub-type="collection"><year>2025</year></pub-date><pub-date pub-type="epub"><day>30</day><month>10</month><year>2025</year></pub-date><volume>8</volume><elocation-id>e78229</elocation-id><history><date date-type="received"><day>30</day><month>05</month><year>2025</year></date><date date-type="rev-recd"><day>04</day><month>09</month><year>2025</year></date><date date-type="accepted"><day>25</day><month>09</month><year>2025</year></date></history><copyright-statement>&#x00A9; Snezna Bizilj Schmidt, Stephen Isbel, Blooma John, Ramanathan Subramanian, Nathan Martin D'Cunha. Originally published in JMIR Aging (<ext-link ext-link-type="uri" xlink:href="https://aging.jmir.org">https://aging.jmir.org</ext-link>), 30.10.2025. </copyright-statement><copyright-year>2025</copyright-year><license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/"><p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (<ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link>), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Aging, is properly cited. The complete bibliographic information, a link to the original publication on <ext-link ext-link-type="uri" xlink:href="https://aging.jmir.org">https://aging.jmir.org</ext-link>, as well as this copyright and license information must be included.</p></license><self-uri xlink:type="simple" xlink:href="https://aging.jmir.org/2025/1/e78229"/><abstract><sec><title>Background</title><p>Mild cognitive impairment (MCI) affects up to 20% of people older than the age of 65 years. The global incidence of MCI is increasing, and technology is being explored for early intervention. Theories of technology adoption predict that useful and easy-to-use solutions will have higher rates of adoption; however, these models do not specifically consider older adults with cognitive impairments or the unique human-computer interaction challenges posed by MCI. There are gaps in understanding the combined impacts of aging and cognitive impairment on factors affecting technology adoption for older adults with MCI, and it is not clear how MCI impacts human-computer interaction and device and interaction modality preferences in this population.</p></sec><sec><title>Objective</title><p>This study aimed to collate perspectives from older adults with MCI about technology solutions proposed for them, to understand whether solutions are perceived as useful, easy to use, and what changes are suggested. It also identifies which devices and interaction modalities are preferred, and other factors that may affect usage and adoption.</p></sec><sec sec-type="methods"><title>Methods</title><p>This scoping review was completed according to the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) guidelines. A consistent search was performed across 9 electronic databases (ACM Digital Library, EBSCOhost CINAHL Plus with Full Text, EBSCOhost Computers and Applied Sciences Complete, Google Scholar, JMIR Publications, IEEE Xplore, EBSCOhost MEDLINE, Scopus, and Web of Science Core Collection) for studies published between January 1, 2014, and May 1, 2024. Extracted data were analyzed using inductive thematic analysis.</p></sec><sec sec-type="results"><title>Results</title><p>We identified 4271 studies, and after the removal of duplicates and screening, 83 studies were included for data extraction. Inductive thematic analysis of feedback from older adults with MCI about technology solutions proposed for them identified five themes: (1) purpose and need, (2) solution design and ease of use, (3) self-impression, (4) lifestyle, and (5) interaction modality. Solutions were perceived as useful, even though gaps in functional support exist; however, they were not perceived as entirely easy to use due to issues related to usability and user experience. Devices that are lightweight, portable, familiar, and have large screens are preferred, as is multimodal interaction&#x2014;particularly speech, visual or text, and touch.</p></sec><sec sec-type="conclusions"><title>Conclusions</title><p>Using technology can create feelings that positively or negatively affect a user&#x2019;s comfort, confidence, and overall well-being. Older adults with MCI value independence and autonomy, and solution designs should support these. Usefulness, ease of use, security, privacy, cost, physical comfort, and convenience are important considerations for technology use. Reliable technology creates trust, confidence, and feelings of empowerment. This review recommends future work to (1) improve usability and user experience, (2) enhance personalization, (3) better understand interaction preferences and effectiveness, (4) enable options for multimodal interaction, and (5) more seamlessly integrate solutions into users&#x2019; lifestyles.</p></sec></abstract><kwd-group><kwd>mild cognitive impairment</kwd><kwd>MCI</kwd><kwd>technology adoption</kwd><kwd>multimodal</kwd><kwd>interaction</kwd><kwd>preference</kwd><kwd>usability</kwd><kwd>user experience</kwd><kwd>UX</kwd></kwd-group></article-meta></front><body><sec id="s1" sec-type="intro"><title>Introduction</title><sec id="s1-1"><title>Background</title><p>Mild cognitive impairment (MCI) affects a person&#x2019;s memory or how they think, feel, or behave. It is not a normal part of aging, but up to 20% of adults older than the age of 65 years may be affected, and up to 15% of those may progress to dementia [<xref ref-type="bibr" rid="ref1">1</xref>,<xref ref-type="bibr" rid="ref2">2</xref>]. Historically, MCI was considered a decline in a person&#x2019;s memory, but the criteria and definition of MCI have expanded with more research to include other cognitive domain deficits and affective attributes such as language, executive functioning, or visuospatial ability [<xref ref-type="bibr" rid="ref3">3</xref>-<xref ref-type="bibr" rid="ref5">5</xref>]. A memory decline is only labeled single-domain amnestic MCI. A decline in 1 nonmemory cognitive domain is labeled single-domain nonamnestic MCI, and a decline in memory and one or more other cognitive domains is labeled multiple-domain amnestic MCI. People with MCI may forget things more frequently, lose items more often, struggle to remember words or have problems with language, have trouble making decisions or following instructions, lose their train of thought, have new difficulties regulating emotions, behave more impulsively, have trouble with visual perception, have trouble sleeping, experience motor coordination issues, or be less able to follow daily routines [<xref ref-type="bibr" rid="ref2">2</xref>]. Given that visual, perceptual, cognitive, and behavioral functions are needed for human-computer interaction (HCI), the limitations associated with MCI create challenges for HCI, such as difficulties remembering process steps or commands, understanding instructions, interpreting feedback, correcting errors, or maintaining focus and attention. Changes to emotions, feelings, or mood may also make MCI more difficult and thereby create frustration, increase fear of making mistakes, and reduce self-confidence, all of which have been shown to contribute to factors influencing technology adoption (TA). These challenges can be managed through a considered design of technology solutions.</p><p>The global prevalence of MCI is increasing and placing additional stress on both health and aged care services [<xref ref-type="bibr" rid="ref6">6</xref>]. The number of older Australians with MCI is estimated to grow from 884,000 in 2022 to 2.03 million in 2070 [<xref ref-type="bibr" rid="ref7">7</xref>,<xref ref-type="bibr" rid="ref8">8</xref>]. The Australian Royal Commission into Aged Care Quality and Safety [<xref ref-type="bibr" rid="ref9">9</xref>] noted that aged care services are already under pressure and recommended exploring technology options to address the growing needs of older Australians. Australia&#x2019;s National Dementia Action Plan 2024&#x2010;2034 [<xref ref-type="bibr" rid="ref10">10</xref>] recommended that action be taken to (1) implement evidence-based early interventions to reduce cognitive decline, and (2) provide support and resources for people with MCI.</p><p>Research has shown that technology provides opportunities to increase health care service productivity [<xref ref-type="bibr" rid="ref11">11</xref>], but only if solutions are adopted by the target users. Aging may result in slower cognitive speed, poorer memory, reduced concentration, and negatively impact vision, hearing, speech, dexterity, mobility, and learning abilities. These limitations have been found to discourage the use of technology [<xref ref-type="bibr" rid="ref12">12</xref>], and studies have shown that the use of digital health solutions is lower among older adults than younger adults [<xref ref-type="bibr" rid="ref13">13</xref>]. In addition, as people experience MCI uniquely and with different symptoms, older adults with MCI will have different and diverse needs for technology support.</p></sec><sec id="s1-2"><title>Literature Review</title><p>TA has been studied from several perspectives. Early models, such as the technology acceptance model (TAM) [<xref ref-type="bibr" rid="ref14">14</xref>], TAM2 [<xref ref-type="bibr" rid="ref15">15</xref>], and TAM3 [<xref ref-type="bibr" rid="ref16">16</xref>], take a behavioral perspective and consider TA in an organizational context. They describe TA as being dependent on a user&#x2019;s perception of the technology&#x2019;s usefulness, ease of use, and the determinants of these. The unified theory of acceptance and use of technology (UTAUT) [<xref ref-type="bibr" rid="ref17">17</xref>] considers TA from a combined behavioral, psychological, and information management perspective, and UTAUT2 [<xref ref-type="bibr" rid="ref18">18</xref>] extends UTAUT to consider TA outside of business settings, such as at home, and shows that the context of use has an impact on the relevance and contribution of determinants. However, these models were not developed based on data about older adults with cognitive impairment or the assessment of health care technologies. More recent models, such as the senior technology acceptance model (STAM) [<xref ref-type="bibr" rid="ref19">19</xref>] and the model for the adoption of technology by older adults (MATOA) [<xref ref-type="bibr" rid="ref20">20</xref>], focus on older users and the effects of physical and cognitive aging on TA. They note that ease of use becomes more important as users age, and MATOA identifies self-management (the extent to which a person can remain independent and maintain control of their life, emotions, and role) as a determinant for intention to use. The lifespan theory of control [<xref ref-type="bibr" rid="ref21">21</xref>] describes the importance of control and states that people will attempt to retain control of how they behave and interact with their external environment for as long as possible because control contributes to a sense of well-being. It is therefore relevant to consider user empowerment as a valuable design feature in technology solutions designed for older adults, and this is supported by a literature review of older adults&#x2019; intention to use technologies [<xref ref-type="bibr" rid="ref22">22</xref>]. STAM and MATOA do not specifically consider TA by older adults with cognitive impairments or technology designed for health care or assistance with activities of daily living. The health care technology acceptance model (H-TAM) [<xref ref-type="bibr" rid="ref23">23</xref>] describes acceptance of health care technologies by older adults with hypertension. It includes many factors that appear in TAM-based TA models and proposes compatibility (how well the technology integrates into a person&#x2019;s everyday life) as a determinant of facilitating conditions.</p><p>A study of people&#x2019;s intention to use service robots [<xref ref-type="bibr" rid="ref24">24</xref>] suggests that TA models may need to be revisited to incorporate the influence of technology innovations such as smart technologies and robots, which may be adaptive and exhibit human-like features. These advances have enabled new uses and new modes of interaction, and users can now choose their device and interaction mode, which is empowering. However, it is not clear how this impacts TA for older users with cognitive impairments, in particular, perceptions of usefulness and ease of use, which are shown to be determinants of TA. Researchers have investigated the effectiveness of unimodal and multimodal interaction for older users and found that modality affects use [<xref ref-type="bibr" rid="ref12">12</xref>,<xref ref-type="bibr" rid="ref25">25</xref>-<xref ref-type="bibr" rid="ref29">29</xref>]; however, these studies did not include older adults with cognitive impairments. Subtle speech differences can be observed in people with MCI [<xref ref-type="bibr" rid="ref30">30</xref>], and literature reviews have reported on the use of voice-activated technology solutions by older adults [<xref ref-type="bibr" rid="ref27">27</xref>,<xref ref-type="bibr" rid="ref31">31</xref>,<xref ref-type="bibr" rid="ref32">32</xref>]. However, these did not always include older adults with cognitive impairment as participants.</p><p>There are gaps in understanding the combined impacts of aging and cognitive impairment on factors affecting TA for older adults with MCI. It is also unclear how MCI impacts HCI and device and interaction mode preferences. This scoping literature review examines published studies about technology solutions developed for older adults with MCI (amnestic or nonamnestic, and single- or multi-domain) to answer the following research questions:</p><list list-type="bullet"><list-item><p>Research question 1 (RQ1): What are the opinions of older people with MCI about the technology solutions that have been proposed for them? (A) Are they useful? (B) Are they easy to use, or are changes and improvements suggested?</p></list-item></list><list list-type="bullet"><list-item><p>RQ2: What feedback do older people with MCI provide about usage? (A) Preferred devices? (B) Interaction modality and ways of use?</p></list-item></list><p>To our knowledge, this is the first study that collates opinions and feedback from older adults with MCI about technology solutions proposed for them.</p></sec></sec><sec id="s2" sec-type="methods"><title>Methods</title><sec id="s2-1"><title>Overview</title><p>This scoping review design was guided by previous literature [<xref ref-type="bibr" rid="ref33">33</xref>,<xref ref-type="bibr" rid="ref34">34</xref>] and is reported according to the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) guidelines [<xref ref-type="bibr" rid="ref35">35</xref>]. It was preregistered on the Open Science Framework Storage (United States) [<xref ref-type="bibr" rid="ref36">36</xref>].</p></sec><sec id="s2-2"><title>Eligibility Criteria</title><p>An electronic database search was performed to identify studies published in English between January 1, 2014, and May 1, 2024. A 10-year period is considered sufficient given the fast evolution of technology and the potential for change in people&#x2019;s opinions.</p></sec><sec id="s2-3"><title>Information Sources</title><p>The search was performed consistently across nine electronic databases (ACM Digital Library, EBSCOhost CINAHL Plus with Full Text, EBSCOhost Computers and Applied Sciences Complete, Google Scholar, JMIR Publications, IEEE Xplore, EBSCOhost MEDLINE, Scopus, and Web of Science Core Collection).</p></sec><sec id="s2-4"><title>Search Strategy</title><p>The search strategy was developed with the assistance of a qualified librarian. The following search query was used in all databases:</p><disp-quote><p>((MCI OR "mild cognitive impairment&#x201D; OR &#x201C;mild cognitive disability&#x201D; OR &#x201C;mild neurocognitive&#x201D;)AND(technolog* OR ICT OR smart OR wearable* OR computer OR PC OR laptop OR tablet OR &#x201C;touch screen&#x201D; OR &#x201C;touch-screen&#x201D; OR &#x201C;mobile phone&#x201D; OR &#x201C;mobile device&#x201D; OR &#x201C;personal device&#x201D; OR robot OR reality OR VR OR &#x201C;assistive technolog*&#x201D; OR &#x201C;embodied conversational agent&#x201D; OR ECA OR multimedia OR &#x201C;multi-media&#x201D;)AND(modalit* OR mode OR channel OR interact* OR engage* OR touch OR type OR voice OR gesture OR use OR usage)AND(preference* OR experience* OR perception* OR attitude* OR feeling OR practices OR &#x201C;technology acceptance&#x201D; OR qualitative OR &#x201C;design science&#x201D; OR &#x201C;innovation resistance theory&#x201D;))</p></disp-quote></sec><sec id="s2-5"><title>Selection Criteria</title><p>Studies that satisfied the search criteria were imported into the referencing software program EndNote (Clarivate Analytics) and then uploaded to Covidence (Veritas Health Innovation) to remove duplicates and for screening [<xref ref-type="bibr" rid="ref37">37</xref>].</p><p>Three reviewers and the primary author screened the titles and abstracts of each study and excluded any that did not meet the following inclusion criteria:</p><list list-type="bullet"><list-item><p>Participants have MCI and were living independently in the community (not in residential aged care)</p></list-item><list-item><p>Participants used or evaluated the technology solutions or devices</p></list-item><list-item><p>Participants provided feedback about a technology idea, paper prototype, or abstract concept</p></list-item><list-item><p>The study assessed one or more of the participants&#x2019; experiences, feelings, or attitudes regarding the technology, and preferences for use</p></list-item></list><p>Papers were excluded if:</p><list list-type="bullet"><list-item><p>Participants lived in residential care or a nursing home</p></list-item><list-item><p>The paper did not report on participant feedback.</p></list-item><list-item><p>The paper reported only on the efficacy of the solution</p></list-item><list-item><p>If the study included multiple participant cohorts, the feedback was not identifiable or reported by cohort</p></list-item></list><p>Where it was unclear if a study met the inclusion criteria, or there was a disagreement among reviewers, the study was carried forward into the full-text review.</p><p>The primary author independently reviewed all full-text studies extracted from the previous stage. The remaining authors shared the role of second reviewer. Full-text papers were included if they reported the following:</p><list list-type="bullet"><list-item><p>Research about participants&#x2019; use of technology and their experiences, feelings, attitudes, opinions, or preferences</p></list-item><list-item><p>If multiple participant cohorts were included, the data were identifiable and reported by cohort</p></list-item><list-item><p>Participants were assessed for MCI</p></list-item><list-item><p>Participants had no comorbidities that cause neurological issues or affect cognition</p></list-item></list><p>Any disagreements were resolved by discussion among the authors.</p></sec><sec id="s2-6"><title>Data Analysis Process</title><p>Data were extracted into a structured Microsoft Excel spreadsheet by the first author and evaluated by 2 other authors. Data were extracted about (1) study details (such as author, location of study, year published, journal name, study aim, study type, technology being evaluated, and participant details) and (2) participant feedback. Participant feedback was recorded as any reference to (1) a participant&#x2019;s opinion about the technology (usefulness, ease of use, usage, and context of use), (2) how the solution made them feel, (3) preferences for device or interaction, (4) issues or challenges with use, and (5) recommendations for changes. Statements were captured as written, relating to the type of technology and solution.</p><p>All extracted data were reviewed for familiarization and to start the process of identifying similarities, relationships, and trends. Participant feedback was organized and analyzed using inductive, thematic analysis as described by Thomas and Harden [<xref ref-type="bibr" rid="ref38">38</xref>], to ensure transparency and traceability from the data to the outcomes. This process has been used effectively to complete other thematic analyses of qualitative data that describe people&#x2019;s experiences, opinions, and feelings.</p><p>Inductive thematic analysis of participant feedback was guided by the 2 research questions and completed in 4 steps:</p><list list-type="order"><list-item><p>Keyword allocation: each feedback item was assigned one or more keyword phrases that succinctly described its meaning. The first author used existing keywords or created new ones as needed.</p></list-item><list-item><p>Consistency check: review of all feedback items with the same keyword to ensure consistent allocation.</p></list-item><list-item><p>Category grouping: related keyword phrases were grouped into higher-level categories, which were then named.</p></list-item><list-item><p>Theme creation: the categories were reviewed, and 5 abstract themes were created to provide meaning to the feedback and answer the research questions.</p></list-item></list><p>During the above 4-step process, there was a continuous feedback cycle with coauthors.</p></sec></sec><sec id="s3" sec-type="results"><title>Results</title><sec id="s3-1"><title>Overview</title><p>A total of 4271 studies were imported for screening, 687 duplicates were identified and removed by Covidence<italic>,</italic> and 14 duplicates were identified and removed manually. A total of 3570 studies were screened by title and abstract, and 3320 studies were subsequently excluded. The full text of 250 studies was assessed for eligibility, and 167 studies were excluded, leaving 83 studies for data extraction. <xref ref-type="fig" rid="figure1">Figure 1</xref> presents the flow of studies through the PRISMA-ScR process, and <xref ref-type="table" rid="table1">Table 1</xref> provides a summary of the studies and extracted data, sorted alphabetically by the author.</p><fig position="float" id="figure1"><label>Figure 1.</label><caption><p>Flow of studies through the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) process.</p></caption><graphic alt-version="no" mimetype="image" position="float" xlink:type="simple" xlink:href="aging_v8i1e78229_fig01.png"/></fig><table-wrap id="t1" position="float"><label>Table 1.</label><caption><p>Summary of studies, sorted alphabetically by author.</p></caption><table id="table1" frame="hsides" rules="groups"><thead><tr><td align="left" valign="bottom">Study details</td><td align="left" valign="bottom">Study type</td><td align="left" valign="bottom">Type of technology</td><td align="left" valign="bottom">Purpose of the solution</td><td align="left" valign="bottom">Participant details</td></tr></thead><tbody><tr><td align="left" valign="top">Afifi et al [<xref ref-type="bibr" rid="ref39">39</xref>]</td><td align="left" valign="top">Quantitative</td><td align="left" valign="top">VR<sup><xref ref-type="table-fn" rid="table1fn1">a</xref></sup> headset</td><td align="left" valign="top">Social interaction, messaging, chat, or information provision</td><td align="left" valign="top">Female: 18; male: 3; location: community center; 9 participants had MCI<sup><xref ref-type="table-fn" rid="table1fn2">b</xref></sup></td></tr><tr><td align="left" valign="top">Bartels et al [<xref ref-type="bibr" rid="ref40">40</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Mobile phone</td><td align="left" valign="top">Lifestyle (ADL<sup><xref ref-type="table-fn" rid="table1fn3">c</xref></sup>) support, social interaction, or companionship</td><td align="left" valign="top">Female: 5; male: 16; location: home</td></tr><tr><td align="left" valign="top">Beentjes et al [<xref ref-type="bibr" rid="ref41">41</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Touch-screen laptop or tablet</td><td align="left" valign="top">Lifestyle (ADL) support, social interaction, or companionship helps people find apps for self-management and meaningful activities</td><td align="left" valign="top">Female: 8 (3 in experimental group and 5 in control group); male: 12 (7 in experimental group and 5 in control group); location: home</td></tr><tr><td align="left" valign="top">Bernini et al [<xref ref-type="bibr" rid="ref42">42</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Touch-screen laptop or tablet</td><td align="left" valign="top">CBT<sup><xref ref-type="table-fn" rid="table1fn4">d</xref></sup></td><td align="left" valign="top">Female: 5; male: 5; location: home</td></tr><tr><td align="left" valign="top">Bernini et al [<xref ref-type="bibr" rid="ref43">43</xref>]</td><td align="left" valign="top">Quantitative</td><td align="left" valign="top">PC</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 17 telehealth and 13 in-person; male: 14 telehealth and 12 in-person; location: clinic (PC) or home (laptop)</td></tr><tr><td align="left" valign="top">Bogza et al [<xref ref-type="bibr" rid="ref44">44</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Web solution</td><td align="left" valign="top">Decision aid</td><td align="left" valign="top">Female: 6; male: 6; location: clinic, research center, or participant home</td></tr><tr><td align="left" valign="top">Bouzida et al [<xref ref-type="bibr" rid="ref45">45</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Robot with integrated touch screen</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 1; male: 2; location: home</td></tr><tr><td align="left" valign="top">Chang et al [<xref ref-type="bibr" rid="ref46">46</xref>]</td><td align="left" valign="top">Quantitative</td><td align="left" valign="top">Screen and gesture sensitive device</td><td align="left" valign="top">Physical and cognitive training</td><td align="left" valign="top">Female: 8; male: 7; location: clinic</td></tr><tr><td align="left" valign="top">Chen et al [<xref ref-type="bibr" rid="ref47">47</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Touch-screen laptop or tablet</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 44 in evaluation group and 4 in focus group (same people); male: 13 in evaluation and 0 in focus group; location: clinic</td></tr><tr><td align="left" valign="top">Christiansen et al [<xref ref-type="bibr" rid="ref48">48</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI<sup><xref ref-type="table-fn" rid="table1fn5">e</xref></sup> design feedback, technology use or acceptance, icon design preferences, changes to cognition, cognitive training or games design, and needs for robotic assistants)</td><td align="left" valign="top">Female: 6 (2 were 70&#x2010;75 years and 4 were older than 81 years); male: 12 (4 were 70&#x2010;75 years, 6 were 76&#x2010;80 years, and 2 were older than 81 years); location: 15 at home and 3 in lab</td></tr><tr><td align="left" valign="top">Collette et al [<xref ref-type="bibr" rid="ref49">49</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Integrated computer-based assistant</td><td align="left" valign="top">Health or medication management eg, BP<sup><xref ref-type="table-fn" rid="table1fn6">f</xref></sup>, reminders to drink water</td><td align="left" valign="top">Female: 7; male: 3; location: clinic</td></tr><tr><td align="left" valign="top">Contreras-Somoza et al [<xref ref-type="bibr" rid="ref50">50</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Touch-screen laptop or tablet</td><td align="left" valign="top">Lifestyle (ADL) support, social interaction, or companionship</td><td align="left" valign="top">Female: 11; male: 2; location: clinic</td></tr><tr><td align="left" valign="top">Contreras-Somoza et al [<xref ref-type="bibr" rid="ref51">51</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Touch-screen laptop or tablet</td><td align="left" valign="top">Lifestyle (ADL) support, social interaction, or companionship</td><td align="left" valign="top">Female: 21; male: 14; survey: 35 participants (15 Spain, 4 Netherlands, 2 Italy, 2 France, 4 Israel, 5 Serbia, and 3 Slovenia)</td></tr><tr><td align="left" valign="top">Cunnah et al [<xref ref-type="bibr" rid="ref52">52</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Web solution</td><td align="left" valign="top">Social interaction, messaging, chat, or information provision</td><td align="left" valign="top">Total: 100; location: home-100 dyads (49 control, 51 intervention); intervention group got 1:1 training followed by group training; 25% drop-out; 75 dyads completed the study (39 control and 36 intervention).</td></tr><tr><td align="left" valign="top">Demiris et al [<xref ref-type="bibr" rid="ref53">53</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Smart conversational assistant with touch screen (eg, Google Home and Alexa)</td><td align="left" valign="top">Companionship and reminders (computer-based pet)</td><td align="left" valign="top">Female: 10; male: 0; location: home</td></tr><tr><td align="left" valign="top">Dixon et al [<xref ref-type="bibr" rid="ref54">54</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training or games design, and needs for robotic assistants)</td><td align="left" valign="top">Female: 1; male: 1; location: home</td></tr><tr><td align="left" valign="top">Franco-Mart&#x00ED;n et al [<xref ref-type="bibr" rid="ref55">55</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">PC</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Not stated</td></tr><tr><td align="left" valign="top">Gasteiger et al [<xref ref-type="bibr" rid="ref56">56</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Robot with integrated touch screen with pen and magnetic blocks (tactile sensors) Used 3 robots (Bomy 1, Bomy, and Silbot) in the project</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Not stated; location: location most convenient to participants, including the university, workplaces, clinic, home, or via Skype (for experts; developed by Janus Friis, Niklas Zennstr&#x00F6;m, Ahti Heinla, Priit Kasesalu, and Jaan Tallinn)</td></tr><tr><td align="left" valign="top">Gelonch et al [<xref ref-type="bibr" rid="ref57">57</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Wearable camera</td><td align="left" valign="top">Memory aid-digital camera records daily activities</td><td align="left" valign="top">Female: 4; male: 5; location: adult day center</td></tr><tr><td align="left" valign="top">Givon Schaham et al [<xref ref-type="bibr" rid="ref58">58</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Touch-screen laptop or tablet</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 13; male: 15; location: clinic and home</td></tr><tr><td align="left" valign="top">Guzman-Parra et al [<xref ref-type="bibr" rid="ref59">59</xref>]</td><td align="left" valign="top">Quantitative</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, and needs for robotic assistants)</td><td align="left" valign="top">Female: 576; male: 510; location: used secondary data; 1086 dyads: 299 with dementia, 787 with MCI; data not split for the MCI and dementia groups</td></tr><tr><td align="left" valign="top">Haesner et al [<xref ref-type="bibr" rid="ref60">60</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, and needs for robotic assistants)</td><td align="left" valign="top">Female: 3; male: 3; location: clinic</td></tr><tr><td align="left" valign="top">Hassandra et al [<xref ref-type="bibr" rid="ref61">61</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">VR headset and controller, hand motion trackers, or wireless mouse</td><td align="left" valign="top">Physical and cognitive training</td><td align="left" valign="top">Female: 19; male: 8; location: clinic</td></tr><tr><td align="left" valign="top">Heatwole and Kendra [<xref ref-type="bibr" rid="ref62">62</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, needs for robotic assistants)</td><td align="left" valign="top">Female: 6; male: 4; location: outing location</td></tr><tr><td align="left" valign="top">Hedman et al [<xref ref-type="bibr" rid="ref63">63</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, and needs for robotic assistants)</td><td align="left" valign="top">Female: 2; male: 4; location: home</td></tr><tr><td align="left" valign="top">Hedman et al [<xref ref-type="bibr" rid="ref64">64</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, and needs for robotic assistants)</td><td align="left" valign="top">Female: 18; male: 19; location: home; only 21 participants left at year 5</td></tr><tr><td align="left" valign="top">Horn et al [<xref ref-type="bibr" rid="ref65">65</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Mobile phone and smartwatch</td><td align="left" valign="top">Memory aid-facial recognition aid to identify people</td><td align="left" valign="top">Female: 6; male: 14; location: home</td></tr><tr><td align="left" valign="top">Hu et al [<xref ref-type="bibr" rid="ref66">66</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, and needs for robotic assistants)</td><td align="left" valign="top">Female: 18; male: 13; location: clinic</td></tr><tr><td align="left" valign="top">Infarinato et al [<xref ref-type="bibr" rid="ref67">67</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">A robot and a separate touch screen</td><td align="left" valign="top">Physical and cognitive training</td><td align="left" valign="top">Female: 8; male: 7; location: home</td></tr><tr><td align="left" valign="top">Irazoki et al [<xref ref-type="bibr" rid="ref68">68</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Touch screen laptop or tablet</td><td align="left" valign="top">Cognitive training or cognition assessment</td><td align="left" valign="top">Female: 11; male: 2; location: clinic</td></tr><tr><td align="left" valign="top">Korchut et al [<xref ref-type="bibr" rid="ref69">69</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, and needs for robotic assistants)</td><td align="left" valign="top">Female: 36; male: 21; survey</td></tr><tr><td align="left" valign="top">Kubota et al [<xref ref-type="bibr" rid="ref70">70</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Robot with integrated touch screen</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 0; male: 3; location: online session</td></tr><tr><td align="left" valign="top">LaMonica et al [<xref ref-type="bibr" rid="ref71">71</xref>]</td><td align="left" valign="top">Quantitative</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, and needs for robotic assistants)</td><td align="left" valign="top">Female: 127; male: 94; survey: 137 had MCI, 61 had SCI<sup><xref ref-type="table-fn" rid="table1fn7">g</xref></sup>, and 23 had dementia</td></tr><tr><td align="left" valign="top">Law et al [<xref ref-type="bibr" rid="ref72">72</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Robot with integrated touch screen</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 6; male: 4; location: lab</td></tr><tr><td align="left" valign="top">Lazarou et al [<xref ref-type="bibr" rid="ref73">73</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, and needs for robotic assistants)</td><td align="left" valign="top">Female: 9; male: 6; survey</td></tr><tr><td align="left" valign="top">Leese et al [<xref ref-type="bibr" rid="ref74">74</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Fitness tracker smartwatch</td><td align="left" valign="top">Collect daily movement and exercise data</td><td align="left" valign="top">Female: 1; male: 14; location: home</td></tr><tr><td align="left" valign="top">Lindqvist et al [<xref ref-type="bibr" rid="ref75">75</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, and needs for robotic assistants)</td><td align="left" valign="top">Total: 5; location: clinic</td></tr><tr><td align="left" valign="top">Madjaroff and Mentis [<xref ref-type="bibr" rid="ref76">76</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, and needs for robotic assistants)</td><td align="left" valign="top">Female: 3; male: 2; location: clinic</td></tr><tr><td align="left" valign="top">Maier et al [<xref ref-type="bibr" rid="ref77">77</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Wearable watch, smartphone, and smartboard</td><td align="left" valign="top">Memory aid for daily activities or cognitive support or rehabilitation or share health information</td><td align="left" valign="top">Total: 6; location: clinic; 3 in focus group, 3 in usability evaluation of 2 prototypes; prototype 1 used a smartphone (not wearable technology) and prototype 2 used a smartphone and a smartboard (wall calendar)</td></tr><tr><td align="left" valign="top">Manca et al [<xref ref-type="bibr" rid="ref78">78</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Robot with integrated touch screen</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 9; male: 5; location: lab</td></tr><tr><td align="left" valign="top">Manera et al [<xref ref-type="bibr" rid="ref79">79</xref>]</td><td align="left" valign="top">Quantitative</td><td align="left" valign="top">VR headset and controller or wireless mouse; screen and gesture-sensitive device; 3D glasses</td><td align="left" valign="top">CBT-train selective and sustained attention using image-based rendered environment</td><td align="left" valign="top">Female: 13; male: 15; location: lab</td></tr><tr><td align="left" valign="top">Mathur et al [<xref ref-type="bibr" rid="ref80">80</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Smart conversational assistant with touch screen (eg, Google Home and Alexa)</td><td align="left" valign="top">Health or medication management (eg, BP) reminders to drink water</td><td align="left" valign="top">Female: 4 total (phase 1&#x2010;2, phase 2&#x2010;2); male: 8 total (phase 1&#x2010;5, phase 2&#x2010;3); location: home</td></tr><tr><td align="left" valign="top">Matsangidou et al [<xref ref-type="bibr" rid="ref81">81</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">VR headset</td><td align="left" valign="top">Regulate emotions and mood</td><td align="left" valign="top">Female: 19; male: 11; location: clinic</td></tr><tr><td align="left" valign="top">Mattos et al [<xref ref-type="bibr" rid="ref82">82</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">PC and smartwatch</td><td align="left" valign="top">Insomnia intervention or sleep management</td><td align="left" valign="top">Female: 7; male: 5; location: home-only 10 completed the study</td></tr><tr><td align="left" valign="top">McCarron et al [<xref ref-type="bibr" rid="ref83">83</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Mobile phone and smartwatch</td><td align="left" valign="top">Memory aid-facial recognition aid to identify people</td><td align="left" valign="top">Female: 25; male: 23; location: home-29 participants had dementia</td></tr><tr><td align="left" valign="top">Mehrabian et al [<xref ref-type="bibr" rid="ref84">84</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Touch screen laptop or tablet</td><td align="left" valign="top">Lifestyle (ADL) support, social interaction or companionship</td><td align="left" valign="top">Female: 19; male: 11; location: lab</td></tr><tr><td align="left" valign="top">Mondellini et al [<xref ref-type="bibr" rid="ref85">85</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">VR headset and controller or hand motion trackers or wireless mouse</td><td align="left" valign="top">Cognitive training or cognition assessment</td><td align="left" valign="top">Female: 14; male: 1; location: lab</td></tr><tr><td align="left" valign="top">Moro et al [<xref ref-type="bibr" rid="ref86">86</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Humanoid robot, cartoon robot, and tablet</td><td align="left" valign="top">Lifestyle (ADL) support</td><td align="left" valign="top">Female: 6; male: 0; location: kitchen</td></tr><tr><td align="left" valign="top">Mrakic-Sposta et al [<xref ref-type="bibr" rid="ref87">87</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">VR and stationary bike with controller on handlebars</td><td align="left" valign="top">Physical and cognitive training</td><td align="left" valign="top">Female: 6 (3 in experimental group, 3 in control group); male: 4 (2 in experimental group and 2 in control group); location: lab</td></tr><tr><td align="left" valign="top">Nie et al [<xref ref-type="bibr" rid="ref88">88</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Web solution and Webcam</td><td align="left" valign="top">Social interaction or messaging or chat or information provision</td><td align="left" valign="top">Total: 7 (5 in phase 1 and 2 in phase 2); location: clinic</td></tr><tr><td align="left" valign="top">Nieto-Vieites et al [<xref ref-type="bibr" rid="ref89">89</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Touch screen laptop or tablet</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 5 (study 2) and unknown (study 3); male: 3 (study 2) and unknown (study 3); location: clinic</td></tr><tr><td align="left" valign="top">Ortega Mor&#x00E1;n et al [<xref ref-type="bibr" rid="ref90">90</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Touch screen laptop or tablet</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 16; male: 3; location: clinic</td></tr><tr><td align="left" valign="top">Park et al [<xref ref-type="bibr" rid="ref91">91</xref>]</td><td align="left" valign="top">Quantitative</td><td align="left" valign="top">Touch screen tablet and wearable motion sensor device</td><td align="left" valign="top">Physical and cognitive training</td><td align="left" valign="top">Female: 12; male: 2; location: home</td></tr><tr><td align="left" valign="top">Park et al [<xref ref-type="bibr" rid="ref92">92</xref>]</td><td align="left" valign="top">Quantitative</td><td align="left" valign="top">VR headset and controller or hand motion trackers or wireless mouse</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 7 control group and 7 VR group; male: 3 control group and 4 VR group; location: clinic</td></tr><tr><td align="left" valign="top">Piasek et al [<xref ref-type="bibr" rid="ref93">93</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Robot with integrated touch screen</td><td align="left" valign="top">Physical and cognitive training</td><td align="left" valign="top">Female: 3; male: 1; location: home</td></tr><tr><td align="left" valign="top">Pino et al [<xref ref-type="bibr" rid="ref94">94</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Robot with integrated touch screen</td><td align="left" valign="top">Lifestyle (ADL) support, social interaction or companionship</td><td align="left" valign="top">Female: 6; male: 4; location: clinic</td></tr><tr><td align="left" valign="top">Quintana et al [<xref ref-type="bibr" rid="ref95">95</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Touch screen laptop or tablet with tablet pen</td><td align="left" valign="top">Memory aid for daily activities, cognitive support, rehabilitation, or share health information</td><td align="left" valign="top">Female: 3 (Sweden) and 5 (Spain); male: Sweden-6 (Sweden) and Spain-5; location: clinic and home</td></tr><tr><td align="left" valign="top">Rossi et al [<xref ref-type="bibr" rid="ref96">96</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Robot with integrated touch screen</td><td align="left" valign="top">Lifestyle (ADL) support</td><td align="left" valign="top">Female: 2 (phase 1) and phase 3; male: 2 (phase 1) and phase 4; location: lab (phase 1) and home (phase 2)-</td></tr><tr><td align="left" valign="top">Saini et al [<xref ref-type="bibr" rid="ref97">97</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Videoconferencing (Zoom) and webcam</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Total: 12; survey: 6 in each randomized group (face-to-face CBT or CBT via videoconferencing)</td></tr><tr><td align="left" valign="top">Scase et al [<xref ref-type="bibr" rid="ref98">98</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Touch screen laptop or tablet</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: development: 3 focus groups (group 1: 4; group 2: 4; group 3: 3), evaluation: 22; male: development: 3 focus groups (group 1: 5; group 2: 1; group 3: 1), evaluation: 3; location: clinic and home</td></tr><tr><td align="left" valign="top">Scheibe et al [<xref ref-type="bibr" rid="ref99">99</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">TV with remote control or tablet; sphygmomanometer (to measure blood pressure)</td><td align="left" valign="top">Telemonitoring medical app to communicate with multidisciplined health professionals</td><td align="left" valign="top">Female: 8; male: 4; location: home</td></tr><tr><td align="left" valign="top">Shamir et al [<xref ref-type="bibr" rid="ref100">100</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Touch screen laptop or tablet</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 6; male: 8; location: home</td></tr><tr><td align="left" valign="top">Shellington et al [<xref ref-type="bibr" rid="ref101">101</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Mobile phone</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 14; male: 5; location: home</td></tr><tr><td align="left" valign="top">Shin et al [<xref ref-type="bibr" rid="ref102">102</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Remote controlled robot (robot is not with user, but controlled via app on PC, tablet, or mobile phone)</td><td align="left" valign="top">Lifestyle (ADL) support</td><td align="left" valign="top">Female: 0; male: 6; location: clinic or home</td></tr><tr><td align="left" valign="top">Stogl et al [<xref ref-type="bibr" rid="ref103">103</xref>]</td><td align="left" valign="top">Quantitative</td><td align="left" valign="top">Robotic walker (user holds handles and pushes the device for exercise)</td><td align="left" valign="top">Physical and cognitive training</td><td align="left" valign="top">Female: 2; male: 8; location: clinic</td></tr><tr><td align="left" valign="top">Stramba-Badiale et al [<xref ref-type="bibr" rid="ref104">104</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">VR (or TV), joystick, and foot pad or rudder</td><td align="left" valign="top">Assist with navigation and training of spatial memory</td><td align="left" valign="top">Female: 4; male: 3; location: lab</td></tr><tr><td align="left" valign="top">Tuena et al [<xref ref-type="bibr" rid="ref105">105</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">VR (or TV), joystick, foot pad or rudder, and 3D glasses</td><td align="left" valign="top">Assist with navigation and training of spatial memory</td><td align="left" valign="top">Female: 2; male: 6; location: lab</td></tr><tr><td align="left" valign="top">Van Assche et al [<xref ref-type="bibr" rid="ref106">106</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Robot with integrated touch screen</td><td align="left" valign="top">Data collection and design guidance for robot use cases</td><td align="left" valign="top">Female: 16; male: 14; location: home</td></tr><tr><td align="left" valign="top">Votis et al [<xref ref-type="bibr" rid="ref107">107</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Touch screen laptop or tablet</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Total: 17; location: lab</td></tr><tr><td align="left" valign="top">Wargnier et al [<xref ref-type="bibr" rid="ref108">108</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Smart conversational assistant with touch screen (eg, Google Home and Alexa)</td><td align="left" valign="top">Health or medication management (eg, BP and reminders to drink water)</td><td align="left" valign="top">Female: 11; male: 3; location: clinic (5 had Alzheimer disease)</td></tr><tr><td align="left" valign="top">Weering et al [<xref ref-type="bibr" rid="ref109">109</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Web solution</td><td align="left" valign="top">Physical and cognitive training</td><td align="left" valign="top">Female: 43; male: 14; location: clinic</td></tr><tr><td align="left" valign="top">Wolf et al [<xref ref-type="bibr" rid="ref110">110</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">VR headset</td><td align="left" valign="top">Lifestyle (ADL) support</td><td align="left" valign="top">Female: 6; male: 0; location: clinic kitchen</td></tr><tr><td align="left" valign="top">Wu et al [<xref ref-type="bibr" rid="ref111">111</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, and needs for robotic assistants)</td><td align="left" valign="top">Female: focus group 4, interview 12; Male: focus group 1, interview 3; location: lab</td></tr><tr><td align="left" valign="top">Wu et al [<xref ref-type="bibr" rid="ref112">112</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Robot with integrated touch screen</td><td align="left" valign="top">Lifestyle (ADL) support</td><td align="left" valign="top">Total: 6; location: clinic</td></tr><tr><td align="left" valign="top">Yamazaki et al [<xref ref-type="bibr" rid="ref113">113</xref>]</td><td align="left" valign="top">Qualitative</td><td align="left" valign="top">Robot (sitting on table, programmed to interact with user, sing, talk, and respond to spoken words)</td><td align="left" valign="top">Companionship</td><td align="left" valign="top">Female: 2; male: 0; location: home</td></tr><tr><td align="left" valign="top">Yun et al [<xref ref-type="bibr" rid="ref114">114</xref>]</td><td align="left" valign="top">Quantitative</td><td align="left" valign="top">VR headset and controller or hand motion trackers or wireless mouse</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 6; male: 5; location: clinic</td></tr><tr><td align="left" valign="top">Yurkewich et al [<xref ref-type="bibr" rid="ref115">115</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Touch screen laptop or tablet</td><td align="left" valign="top">Social interaction, messaging, video chat, or information provision</td><td align="left" valign="top">Female: 6; male: 2; location: home</td></tr><tr><td align="left" valign="top">Zafeiridi et al [<xref ref-type="bibr" rid="ref116">116</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Web solution</td><td align="left" valign="top">Lifestyle (ADL) support, social interaction, or companionship</td><td align="left" valign="top">Female: 14; male: 10; location: home</td></tr><tr><td align="left" valign="top">Zedda et al [<xref ref-type="bibr" rid="ref117">117</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Robot with integrated touch screen</td><td align="left" valign="top">CBT</td><td align="left" valign="top">Female: 6; male: 10; location: clinic</td></tr><tr><td align="left" valign="top">Zhang and Gao [<xref ref-type="bibr" rid="ref118">118</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">No device</td><td align="left" valign="top">Data collection (eg, UI design feedback, about technology use or acceptance, icon design preferences, changes to cognition, cognitive training, games design, and needs for robotic assistants)</td><td align="left" valign="top">Total: 5; location: clinic</td></tr><tr><td align="left" valign="top">Zhang and Liu [<xref ref-type="bibr" rid="ref119">119</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Touch screen laptop or tablet with foot stand with pressure sensors</td><td align="left" valign="top">Physical and cognitive training</td><td align="left" valign="top">Female: 79; male: 58; location: survey and usability evaluation in lab: 137 responses for phase 1 (requirements gathering) but only 30 responses were from people with MCI; 107 responses were from family of people with MCI</td></tr><tr><td align="left" valign="top">Zhu et al [<xref ref-type="bibr" rid="ref120">120</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Mobile phone</td><td align="left" valign="top">Memory aid-digital storytelling</td><td align="left" valign="top">Female: 9; male: 3; location: clinic</td></tr><tr><td align="left" valign="top">Zubatiy et al [<xref ref-type="bibr" rid="ref121">121</xref>]</td><td align="left" valign="top">Mixed methods</td><td align="left" valign="top">Smart conversational assistant with touch screen (eg, Google Home and Alexa)</td><td align="left" valign="top">Lifestyle (ADL) support</td><td align="left" valign="top">Female: 4; male: 6; location: home (MCI and caregiver dyads included in study)</td></tr></tbody></table><table-wrap-foot><fn id="table1fn1"><p><sup>a</sup>VR: virtual reality.</p></fn><fn id="table1fn2"><p><sup>b</sup>MCI: mild cognitive impairment.</p></fn><fn id="table1fn3"><p><sup>c</sup>ADL: activity of daily living.</p></fn><fn id="table1fn4"><p><sup>d</sup>CBT: cognitive behavioral therapy.</p></fn><fn id="table1fn5"><p><sup>e</sup>UI: user interface. </p></fn><fn id="table1fn6"><p><sup>f</sup>BP: blood pressure.</p></fn><fn id="table1fn7"><p><sup>g</sup>SCI: subjective cognitive impairment.</p></fn></table-wrap-foot></table-wrap><p>Below, we first list 4 broad categorizations of the examined studies in terms of (1) study details and nature of participants, (2) purpose of technological solutions, (3) types of interaction devices, and (4) interaction modalities, and provide a short description of how studies evaluated usability. This is followed by the resulting themes derived from analysis of participant feedback.</p></sec><sec id="s3-2"><title>Categorization of Examined Study Details</title><sec id="s3-2-1"><title>Characteristics of Included Studies and Study Participants</title><p>Over half of the included studies (n=45) were conducted in Europe, with almost a quarter (n=10) of these in Italy. Some of the European studies included participants from multiple countries [<xref ref-type="bibr" rid="ref51">51</xref>,<xref ref-type="bibr" rid="ref59">59</xref>,<xref ref-type="bibr" rid="ref67">67</xref>,<xref ref-type="bibr" rid="ref69">69</xref>,<xref ref-type="bibr" rid="ref90">90</xref>,<xref ref-type="bibr" rid="ref95">95</xref>,<xref ref-type="bibr" rid="ref116">116</xref>]. <xref ref-type="table" rid="table1">Table 1</xref> shows that 61 studies included fewer than 20 participants, 49 studies included fewer than 15 participants, 25 studies included fewer than 10 participants, and 8 studies included fewer than 5 participants. Many studies commented on the lack of cultural diversity among their participants.</p><p>Studies used a mixed methods (n=47), qualitative (n=26), or quantitative (n=10) approach. Studies that did not explicitly declare their design type are classified in this paper based on the type of data collected. Qualitative studies used semistructured interviews, focus groups, workshops, and observations to collect data. Quantitative studies used surveys or questionnaires with closed questions to gather data. Most studies, regardless of type, collected quantitative data about participant demographics. Quantitative data about usability, acceptability, and user experience (UX) were typically gathered using questionnaires with responses on a Likert-type scale.</p></sec><sec id="s3-2-2"><title>Purpose of Technology Solutions in Studies</title><p>Over a third (n=32) of solutions provide cognitive training in the form of cognitive behavior therapy (CBT; n=21), a combination of CBT and physical training (n=9), or CBT and cognitive assessment (n=2). Other functions mentioned as needs by participants and supported by solutions were lifestyle or activities of daily living support (n=13), memory training or management (n=6), health and medication management (n=4), staying in touch with family and friends, social engagement, entertainment (n=4), companionship (n=2), spatial navigation or orientation (n=2), insomnia intervention (n=1), and daily exercise monitoring (n=1). Solutions also provided support for decision support (n=1) and mood regulation (n=1), but these were not identified as needs by participants. Further needs identified by participants but not supported by solutions were the management of finances and help to locate lost items. Sixteen studies were designed to collect data to (1) guide the design of future solutions, (2) inform amendments for existing solutions, or (3) collect information about the needs of people with MCI.</p></sec><sec id="s3-2-3"><title>Interaction Devices</title><p>Studies included various technology platforms and devices as presented in Table 2 in the <xref ref-type="supplementary-material" rid="app1">Multimedia Appendix 1</xref>. Almost half (n=37) of the proposed solutions include a touch screen as a component of a laptop or tablet (n=17), a robot (n=14), or a mobile phone (n=6). This reflects research by [<xref ref-type="bibr" rid="ref25">25</xref>,<xref ref-type="bibr" rid="ref122">122</xref>], which showed that touch screen devices are effective and easy to use by older adults. Some (n=4) robot solutions did not include sound, but the majority (n=12) included voice or sound. Eleven solutions involved the use of virtual reality (VR). Eight solutions included wearables (other than VR headsets or 3D glasses) in the form of a smartwatch (n=5), a wearable motion sensor (n=1), a sphygmomanometer to measure blood pressure (n=1), and a wearable camera (n=1). Six studies included a mobile phone, among which 3 paired the phone with a smartwatch. Five studies used a conversational agent such as Google Home (n=3), an integrated conversational agent on a laptop (n=1), and a computer-based pet avatar on a laptop or tablet (n=1).</p></sec><sec id="s3-2-4"><title>Interaction Modalities</title><p>The variety of technology and devices made different options available for users to interact with the solutions and vice versa. Over half the studies (n=48) involved touch interaction either as unimodal (n=24) or multimodal (n=24). Seven of these touch solutions could also be used with a keyboard and mouse. This reflects research by [<xref ref-type="bibr" rid="ref25">25</xref>,<xref ref-type="bibr" rid="ref122">122</xref>], which demonstrates that touch screen interaction is an effective interaction mode for both old and young users, even with some usability issues. Nine studies combined a touch screen device with speech output, while 13 studies combined a touch screen device with speech input and output. Combining visual and speech modalities is supported by research findings that multimodal interaction is more effective and usable for older adults [<xref ref-type="bibr" rid="ref123">123</xref>], as compared to unimodal touch or speech [<xref ref-type="bibr" rid="ref124">124</xref>]. Voice or sound was associated with 29 solutions; 13 studies involved solutions that provided speech or sound outputs, and 16 studies involved solutions that afforded speech or sound input and output. Voice or sound outputs were associated with VR solutions (n=4), robots (n=6), tablet device solutions (n=2), and a web solution (n=1). Voice or sound input-plus-output was associated with VR solutions (n=2), robots (n=6), tablet device solutions (n=3), embodied conversational agent solutions (n=3), a web solution (n=1), and a mobile phone app (n=1). Only 2 studies used gesture as an interaction modality; 1 used a robot that gestured to the user as a demonstration of extraversion [<xref ref-type="bibr" rid="ref117">117</xref>], and the other was a cognitive game based on Tetris, which included a user gesture capture device [<xref ref-type="bibr" rid="ref46">46</xref>]. Four studies used haptic (vibration) interaction via a smartwatch and a touch screen device (n=2), a vibrating keyboard with a touch screen device (n=1), or a vibrating handset as part of a VR solution (n=1). Additional interaction modalities provided by VR solutions included joysticks and pedals or rudders (n=4), and robot solutions with lights, facial expressions, and movement (n=7). Table 2 in the <xref ref-type="supplementary-material" rid="app1">Multimedia Appendix 1</xref> lists the device and interaction modality combinations for each study.</p></sec><sec id="s3-2-5"><title>How Studies Evaluated Usability or Acceptability</title><p>Studies used different methods to evaluate usability. Some studies used the System Usability Scale [<xref ref-type="bibr" rid="ref42">42</xref>,<xref ref-type="bibr" rid="ref44">44</xref>-<xref ref-type="bibr" rid="ref46">46</xref>,<xref ref-type="bibr" rid="ref61">61</xref>,<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref81">81</xref>,<xref ref-type="bibr" rid="ref88">88</xref>,<xref ref-type="bibr" rid="ref95">95</xref>,<xref ref-type="bibr" rid="ref104">104</xref>,<xref ref-type="bibr" rid="ref105">105</xref>,<xref ref-type="bibr" rid="ref109">109</xref>], which is a simple, 10-item Likert scale used to assess usability [<xref ref-type="bibr" rid="ref125">125</xref>]. Research [<xref ref-type="bibr" rid="ref126">126</xref>] has shown that the System Usability Scale is suitable for evaluating digital health applications. Some studies of robotic solutions used the Almere questionnaire [<xref ref-type="bibr" rid="ref127">127</xref>], which is based on UTAUT and developed to evaluate acceptance of assistive social agents by older adults [<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref93">93</xref>,<xref ref-type="bibr" rid="ref94">94</xref>,<xref ref-type="bibr" rid="ref96">96</xref>,<xref ref-type="bibr" rid="ref108">108</xref>,<xref ref-type="bibr" rid="ref112">112</xref>]. Several studies designed their own questionnaires based on TAM, TAM3, STAM, MATOA, or UTAUT.</p></sec></sec><sec id="s3-3"><title>Themes Derived From Thematic Analysis of Participant Feedback</title><p>Inductive thematic analysis of extracted data identified five themes: (1) purpose and need, (2) solution design and ease of use, (3) self-impression (how the solution makes the user feel), (4) lifestyle (how well the solution fits with the user&#x2019;s life and routines), and (5) interaction modality.</p><sec id="s3-3-1"><title>Purpose and Need</title><p>Participants identified that improving or maintaining their existing cognition level is the primary need, and over a third of solutions focused on this function. The remaining studies reveal other needs identified by participants, and only 2 studies provided solutions for activities that were not identified as needs. Assistance with managing personal finances was identified as a need [<xref ref-type="bibr" rid="ref75">75</xref>,<xref ref-type="bibr" rid="ref76">76</xref>]; however, none of the studies provided a solution to this end. Being able to manage one&#x2019;s own finances decreases vulnerability and is an important enabler for independence. Further investigation is needed to determine how to support older adults with MCI to have control of and manage their finances in a safe and secure manner. Participants also identified help to find lost items as a need [<xref ref-type="bibr" rid="ref93">93</xref>], which was again not supported by any studies. The answer to RQ1A is that proposed solutions for older adults with MCI are perceived as useful, but there are also gaps where functional support is missing. Given the demonstrated importance of perceived usefulness for TA, this is an area where further work is needed.</p></sec><sec id="s3-3-2"><title>Solution Design and Ease of Use</title><p>Study participants reported a variety of usability and usage issues and noted that an ability to configure and personalize a solution provides flexibility and increases usability.</p><disp-quote><p>There&#x2019;s all grades of dementia as well isn&#x2019;t there. And some would need more help than others.</p><attrib>56</attrib></disp-quote><p>Participants said it would be useful if they could adjust (1) solution tasks to match user skills [<xref ref-type="bibr" rid="ref42">42</xref>,<xref ref-type="bibr" rid="ref49">49</xref>,<xref ref-type="bibr" rid="ref52">52</xref>,<xref ref-type="bibr" rid="ref60">60</xref>], (2) task complexity [<xref ref-type="bibr" rid="ref45">45</xref>,<xref ref-type="bibr" rid="ref55">55</xref>,<xref ref-type="bibr" rid="ref56">56</xref>,<xref ref-type="bibr" rid="ref81">81</xref>], (3) task workflow [<xref ref-type="bibr" rid="ref115">115</xref>], (4) timing of reminders [<xref ref-type="bibr" rid="ref65">65</xref>], (5) user interface design (colors of background, text, and widgets [<xref ref-type="bibr" rid="ref56">56</xref>,<xref ref-type="bibr" rid="ref98">98</xref>], size of text and widgets [<xref ref-type="bibr" rid="ref47">47</xref>,<xref ref-type="bibr" rid="ref66">66</xref>], and color contrast [<xref ref-type="bibr" rid="ref56">56</xref>]), (6) speed, volume, and accent of speech [<xref ref-type="bibr" rid="ref56">56</xref>,<xref ref-type="bibr" rid="ref95">95</xref>], (7) language (formal or casual) [<xref ref-type="bibr" rid="ref108">108</xref>], (8) robotic facial features and height [<xref ref-type="bibr" rid="ref69">69</xref>,<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref94">94</xref>,<xref ref-type="bibr" rid="ref112">112</xref>], and (9) avatar image [<xref ref-type="bibr" rid="ref50">50</xref>].</p><p>Consistent design, labeling, and widget placement were mentioned as important enablers of usability [<xref ref-type="bibr" rid="ref88">88</xref>,<xref ref-type="bibr" rid="ref120">120</xref>], and this is especially critical for users with cognitive impairments or memory concerns. Participants added that they may use multiple toolsets and that seamless integration and consistency across these toolsets would increase usefulness and ease of use.</p><p>Participants provided ideas about how to increase usability of solutions, such as (1) reduce or eliminate the need to remember passwords or specific trigger words because this increases complexity [<xref ref-type="bibr" rid="ref121">121</xref>], (2) make messages specific and include sufficient detail so the message is actionable [<xref ref-type="bibr" rid="ref80">80</xref>], (3) provide sufficient time to read text messages [<xref ref-type="bibr" rid="ref42">42</xref>,<xref ref-type="bibr" rid="ref68">68</xref>,<xref ref-type="bibr" rid="ref105">105</xref>], (4) use language appropriate for older users [<xref ref-type="bibr" rid="ref98">98</xref>], (5) use simple, familiar, and common words [<xref ref-type="bibr" rid="ref88">88</xref>,<xref ref-type="bibr" rid="ref95">95</xref>], (6) use sound as well as visual indicators to make it obvious that an action was performed successfully [<xref ref-type="bibr" rid="ref95">95</xref>], (7) avoid loud noises and too many animations because these create a distraction [<xref ref-type="bibr" rid="ref60">60</xref>], and (8) make task steps simple [<xref ref-type="bibr" rid="ref119">119</xref>]. Participants prefer solutions that provide immediate feedback about task progress and task completion because they are engaging and provide motivation and incentives for use [<xref ref-type="bibr" rid="ref60">60</xref>,<xref ref-type="bibr" rid="ref63">63</xref>,<xref ref-type="bibr" rid="ref74">74</xref>,<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref90">90</xref>,<xref ref-type="bibr" rid="ref64">64</xref>]. This illustrates how UX can influence TA.</p><p>Specific feedback points about user interfaces were (1) layout should be simple and not too busy or overwhelming so that controls are obvious and the interface does not overstimulate or place a burden on the user&#x2019;s cognition [<xref ref-type="bibr" rid="ref44">44</xref>,<xref ref-type="bibr" rid="ref68">68</xref>,<xref ref-type="bibr" rid="ref88">88</xref>,<xref ref-type="bibr" rid="ref120">120</xref>], (2) use visual aids [<xref ref-type="bibr" rid="ref70">70</xref>], (3) use simple images so the item is easily recognizable [<xref ref-type="bibr" rid="ref66">66</xref>,<xref ref-type="bibr" rid="ref110">110</xref>], (4) use intuitive and simple navigation [<xref ref-type="bibr" rid="ref41">41</xref>,<xref ref-type="bibr" rid="ref107">107</xref>], (5) use bright and contrasting colors [<xref ref-type="bibr" rid="ref89">89</xref>,<xref ref-type="bibr" rid="ref98">98</xref>,<xref ref-type="bibr" rid="ref107">107</xref>], (6) use large text, buttons, and widgets [<xref ref-type="bibr" rid="ref40">40</xref>,<xref ref-type="bibr" rid="ref88">88</xref>,<xref ref-type="bibr" rid="ref107">107</xref>], (7) ensure all options are visible so information is transparent [<xref ref-type="bibr" rid="ref44">44</xref>], and (8) list options in order of user priorities because users often select the first option listed [<xref ref-type="bibr" rid="ref44">44</xref>]. These comments are consistent with design principles proposed by Nielsen [<xref ref-type="bibr" rid="ref128">128</xref>-<xref ref-type="bibr" rid="ref130">130</xref>].</p><p>Reliable technology creates trust, confidence, and feelings of empowerment [<xref ref-type="bibr" rid="ref94">94</xref>,<xref ref-type="bibr" rid="ref95">95</xref>]. Studies where participants experienced technical issues [<xref ref-type="bibr" rid="ref56">56</xref>,<xref ref-type="bibr" rid="ref67">67</xref>,<xref ref-type="bibr" rid="ref72">72</xref>,<xref ref-type="bibr" rid="ref108">108</xref>], or if the device had a low battery life or charged slowly [<xref ref-type="bibr" rid="ref99">99</xref>], resulted in frustration and negative feedback.</p><p>Participants commented that age-related physical limitations may affect how they use technology, so accessibility is an important design feature of technology solutions for older adults with MCI [<xref ref-type="bibr" rid="ref40">40</xref>,<xref ref-type="bibr" rid="ref95">95</xref>,<xref ref-type="bibr" rid="ref98">98</xref>,<xref ref-type="bibr" rid="ref121">121</xref>]. Context of use and location were also raised as considerations in this regard (eg, rural vs metropolitan and speed of internet connection [<xref ref-type="bibr" rid="ref55">55</xref>]).</p><p>Studies showed that older adults with MCI prioritize security and privacy [<xref ref-type="bibr" rid="ref48">48</xref>,<xref ref-type="bibr" rid="ref94">94</xref>]. Some participants said they prefer robots to have mechanical features and to be shorter than a person [<xref ref-type="bibr" rid="ref94">94</xref>,<xref ref-type="bibr" rid="ref112">112</xref>] because they felt less under surveillance. This preference has also been reported by other research [<xref ref-type="bibr" rid="ref131">131</xref>]. Safety was identified as a priority, related to both (1) personal safety when using technology (especially robots or VR solutions) and (2) when using the internet or social media [<xref ref-type="bibr" rid="ref48">48</xref>]. Participants said that even though privacy is a need, they are willing to compromise privacy and share personal data or their location with medical professionals or carers in an emergency [<xref ref-type="bibr" rid="ref73">73</xref>]. Some participants said that it would be useful to receive regular reminders of what data is being shared [<xref ref-type="bibr" rid="ref116">116</xref>].</p><p>Given the breadth of usability issues reported and the number of changes suggested, the answer to RQ1B is that proposed solutions for older adults with MCI are not perceived as completely easy to use, and this is an area where future technologies need to focus.</p></sec><sec id="s3-3-3"><title>Self-Impression</title><p>Participants commented that the feelings they experience while using a solution can positively or negatively affect their comfort, confidence, and overall well-being. The wearable camera solution made participants feel uncomfortable because it drew attention to them, and they felt conspicuous.</p><disp-quote><p>If people don&#x2019;t know you, they look at you as if they are thinking. Well, what is he doing?</p><attrib>57</attrib></disp-quote><p>Participants also felt vulnerable because the camera may capture private moments, such as when they are going to the bathroom.</p><disp-quote><p>The camera is black and people look at it a lot. I think that if it were a more natural color, people would look at it less.</p><attrib>57</attrib></disp-quote><p>Some participants said that technology would be useful for other people, but not themselves. Technology is often associated with negative aspects of aging, such as loneliness or ill health [<xref ref-type="bibr" rid="ref111">111</xref>] because it advertises the user&#x2019;s limitations and lack of independence.</p><disp-quote><p>The telecare system would be useful for me if I had more deficits. But so far, I can manage by myself at home</p><attrib>84</attrib></disp-quote><p>Participants said they want solutions to reflect their identity and present a positive self-image. They suggested that solutions should (1) use affirming language that does not remind them about their cognitive limitations [<xref ref-type="bibr" rid="ref40">40</xref>,<xref ref-type="bibr" rid="ref68">68</xref>,<xref ref-type="bibr" rid="ref72">72</xref>,<xref ref-type="bibr" rid="ref76">76</xref>], (2) include nondirective task workflows (eg, participants prefer a system to check in rather than remind [<xref ref-type="bibr" rid="ref80">80</xref>]), and (3) not draw attention to the user or the solution; this is especially true for robotic solutions [<xref ref-type="bibr" rid="ref94">94</xref>,<xref ref-type="bibr" rid="ref111">111</xref>,<xref ref-type="bibr" rid="ref112">112</xref>] and the wearable camera [<xref ref-type="bibr" rid="ref57">57</xref>]. Self-concept and social presence have been shown to be determinants of TA in the MATOA model, and a literature review [<xref ref-type="bibr" rid="ref132">132</xref>] describes similar feedback.</p><p>Participant personality traits did not appear to affect acceptance of robots in the long term [<xref ref-type="bibr" rid="ref96">96</xref>]; however, differences were observed over the study duration. Some participants felt comfortable engaging with a robot and interacted with it in a human-like manner [<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref106">106</xref>]. They said a robot is novel and suggested that it should be human-like with autonomy, be able to perform simple tasks, and interact via 2-way communication [<xref ref-type="bibr" rid="ref45">45</xref>,<xref ref-type="bibr" rid="ref69">69</xref>]. This is consistent with existing research [<xref ref-type="bibr" rid="ref133">133</xref>], which demonstrated that robots that take initiative, exhibit more activity, and are extraverted are better accepted by users.</p><disp-quote><p>I don&#x2019;t see much difference between [my doctors] and the robot except one is ran by electricity and the other one is a human being.</p><attrib>45</attrib></disp-quote><p>Other participants said they want to engage with real people rather than anthropomorphic technology. They value human connection [<xref ref-type="bibr" rid="ref88">88</xref>,<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref111">111</xref>], and there is a concern that the use of technology will reduce their existing human contact. These participants preferred more machine-like robots that did not imitate human traits.</p><disp-quote><p>A robot doesn&#x2019;t have a heart, It must be for people who are very handicapped. It&#x2019;s not for me. <italic>It makes me think that my life is terminated. I&#x2019;d rather die than live with a robot.</italic></p><attrib>112</attrib></disp-quote><p>Other concerns identified by participants relating to the use of robot solutions were that the robot would (1) be hard to use or experience technical problems, (2) not do what they needed or wanted it to do, (3) be expensive, (4) increase isolation, or (5) make them too dependent on the robot [<xref ref-type="bibr" rid="ref94">94</xref>,<xref ref-type="bibr" rid="ref111">111</xref>,<xref ref-type="bibr" rid="ref112">112</xref>]. Nevertheless, many participants felt optimistic about anthropomorphic solutions and recognized their potential.</p><disp-quote><p>The human aspect, the &#x201C;feeling,&#x201D; is hard to create with a robot. But there is an enormous progress in that world, and I do believe in it. Of course, still in combination with us, humans.</p><attrib>106</attrib></disp-quote><p>Participants who said they prefer more machine-like robots were less willing to create an emotional connection with the robot [<xref ref-type="bibr" rid="ref111">111</xref>,<xref ref-type="bibr" rid="ref112">112</xref>]. However, some participants got very attached to their robot solutions, treated the robot like a friend, and became sad when the study ended [<xref ref-type="bibr" rid="ref53">53</xref>,<xref ref-type="bibr" rid="ref69">69</xref>,<xref ref-type="bibr" rid="ref78">78</xref>,<xref ref-type="bibr" rid="ref113">113</xref>]. This raises important issues for designers about how to support users if technology solutions fail or become unavailable.</p></sec><sec id="s3-3-4"><title>Lifestyle</title><p>Participants said that independence and autonomy are important, and some said they felt a responsibility to their relatives and carers to maintain their self-sufficiency [<xref ref-type="bibr" rid="ref45">45</xref>]. Participants want to feel in control of their lives [<xref ref-type="bibr" rid="ref45">45</xref>,<xref ref-type="bibr" rid="ref51">51</xref>,<xref ref-type="bibr" rid="ref60">60</xref>,<xref ref-type="bibr" rid="ref75">75</xref>,<xref ref-type="bibr" rid="ref76">76</xref>,<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref88">88</xref>,<xref ref-type="bibr" rid="ref103">103</xref>,<xref ref-type="bibr" rid="ref111">111</xref>], and technology solutions that create a sense of user empowerment are preferred rather than solutions that impose mandatory interventions or training [<xref ref-type="bibr" rid="ref60">60</xref>]. While participants appreciate the increased independence technology can provide [<xref ref-type="bibr" rid="ref76">76</xref>], they are also concerned about receiving too much assistance (from technology or people) in case they become reliant on this and lose their autonomy [<xref ref-type="bibr" rid="ref111">111</xref>] or independence [<xref ref-type="bibr" rid="ref69">69</xref>,<xref ref-type="bibr" rid="ref76">76</xref>]. The studies reinforced that IT literacy, training, and availability of support from carers and family are enablers for acceptance and continuing use of technology [<xref ref-type="bibr" rid="ref47">47</xref>,<xref ref-type="bibr" rid="ref48">48</xref>,<xref ref-type="bibr" rid="ref63">63</xref>], which is consistent with TAMs. However, it is important that technology solutions do not create a dependence on support services, which in turn would erode independence.</p><p>Cost was identified by study participants as an important factor when considering adoption of a technology solution [<xref ref-type="bibr" rid="ref63">63</xref>,<xref ref-type="bibr" rid="ref84">84</xref>,<xref ref-type="bibr" rid="ref94">94</xref>,<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref112">112</xref>]. This is consistent with UTAUT2 and H-TAM, which include cost, price, and value or perceived benefit as determinants of adoption.</p><p>Physical comfort and convenience are important considerations for the use of technology. Most participants enjoyed the novelty of VR solutions; however, some experienced visual discomfort or nausea, found the headsets uncomfortable, or said the VR solutions were not practical [<xref ref-type="bibr" rid="ref79">79</xref>,<xref ref-type="bibr" rid="ref81">81</xref>,<xref ref-type="bibr" rid="ref110">110</xref>, <xref ref-type="bibr" rid="ref39">39</xref>].</p><disp-quote><p>Well, I liked it, but it was too heavy and big for me. I had difficulty breathing because it wasn&#x2019;t staying in place and fell into my face blocking my nose.</p><attrib>81</attrib></disp-quote><p>The answer to RQ2A is that participants prefer devices that are light and portable (mobile phone or tablet), commonly owned (mobile phone), readily available, and have a reasonably large screen [<xref ref-type="bibr" rid="ref74">74</xref>,<xref ref-type="bibr" rid="ref84">84</xref>,<xref ref-type="bibr" rid="ref119">119</xref>,<xref ref-type="bibr" rid="ref120">120</xref>]. This review also identified that older adults with MCI do not like small wearable technology, such as watches, because the screens are too small, and many participants said that watches are not convenient because they are no longer part of their everyday toolset [<xref ref-type="bibr" rid="ref74">74</xref>]. In addition, the physical size of the technology solution and its placement in the home affect ease of access and contribute to convenience (eg, smaller robots take up less room and are less intrusive in a home setting [<xref ref-type="bibr" rid="ref45">45</xref>,<xref ref-type="bibr" rid="ref106">106</xref>]).</p><p>Studies where solutions were integrated into participants&#x2019; existing lifestyles and routines made participants feel comfortable, confident, and more in control. This is consistent with the STAM, MATOA, and H-TAM models, which show that compatibility, ease of use, and maintaining a sense of control are important for older users of technology.</p><disp-quote><p>I like that Google kind of feels like a part of the house, and not something that I have to keep answering to all the time like my morning alarm.</p><attrib>80</attrib></disp-quote></sec><sec id="s3-3-5"><title>Interaction Modality</title><p>Study participants provided positive feedback for voice interaction and said it was intuitive and easier than writing [<xref ref-type="bibr" rid="ref45">45</xref>]. They also mentioned challenges such as (1) the solution&#x2019;s accent was hard to understand or the solution did not understand the user&#x2019;s accent or speech pattern [<xref ref-type="bibr" rid="ref56">56</xref>,<xref ref-type="bibr" rid="ref72">72</xref>], (2) the speech was too fast or the volume was too loud or too soft [<xref ref-type="bibr" rid="ref68">68</xref>,<xref ref-type="bibr" rid="ref78">78</xref>], (3) the solution spoke for too long [<xref ref-type="bibr" rid="ref108">108</xref>], (4) the solution only recognized a limited vocabulary and participants had to remember specific &#x201C;trigger&#x201D; words to activate the solution or give it commands [<xref ref-type="bibr" rid="ref53">53</xref>,<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref121">121</xref>].</p><disp-quote><p>If it was more New Zealand English spoken it would be easier for me I think.</p><attrib>56</attrib></disp-quote><p>Similar feedback has been documented by other researchers studying voice interaction with older users [<xref ref-type="bibr" rid="ref27">27</xref>,<xref ref-type="bibr" rid="ref32">32</xref>]. Research has demonstrated that subtle differences in speech can be observed in older adults with MCI [<xref ref-type="bibr" rid="ref30">30</xref>], and people with cognitive decline speak slower, in smaller chunks, pause more often, have longer silences, respond slower to questions, and provide shorter answers [<xref ref-type="bibr" rid="ref134">134</xref>]. This highlights the importance of including older adults with cognitive impairments when designing and evaluating voice interaction solutions. Mozilla [<xref ref-type="bibr" rid="ref135">135</xref>] is leading the world&#x2019;s largest open-source voice data project called &#x201C;Common Voice.&#x201D; The project is building and refining a voice dataset that is being used to teach machines to speak, and so far, it includes 131 languages and 32,584 hours of recorded voice data. However, analysis [<xref ref-type="bibr" rid="ref136">136</xref>] shows that people older than the age of 90 years are represented only in the Mongolian and Polish languages, and people in their 80s are only represented in the Esperanto, Turkish, Abkhazian, Toki Pona, and Hebrew languages. Of the English-contributing voices, there are 0.01% in their 70s, 0.04% in their 60s, 0.05% in their 50s, 0.09% in their 40s, 0.14% in their 30s, 0.25% in their 20s, 0.06% in their teens, and 0.36% of unspecified age. It is not known if any of the recorded voices are from older adults with MCI. Technology solutions using speech interaction increase their risk of error if they cannot recognize the speech of older users or the speech of people who are cognitively impaired. Users&#x2019; current optimism creates an opportunity to invest in voice interaction to improve its usability and effectiveness.</p><p>Participants said that touch interaction is effective and easy, especially for less IT literate people [<xref ref-type="bibr" rid="ref55">55</xref>,<xref ref-type="bibr" rid="ref107">107</xref>], but they experience difficulties such as (1) trouble dragging items across the screen, (2) knowing how much pressure to use [<xref ref-type="bibr" rid="ref100">100</xref>], (3) small screen or widget size making it hard to select the target accurately, and (4) using the touch screen if the user has dexterity problems [<xref ref-type="bibr" rid="ref41">41</xref>,<xref ref-type="bibr" rid="ref72">72</xref>,<xref ref-type="bibr" rid="ref95">95</xref>,<xref ref-type="bibr" rid="ref100">100</xref>]. Some participants chose to use an instrument to avoid these challenges [<xref ref-type="bibr" rid="ref41">41</xref>,<xref ref-type="bibr" rid="ref95">95</xref>].</p><disp-quote><p>I have a problem only with, first, with the gentleness of the finger. My finger isn&#x2019;t the gentlest thing.</p><attrib>100</attrib></disp-quote><p>These findings are consistent with outcomes from a literature review investigating the use of touch screens by older users [<xref ref-type="bibr" rid="ref122">122</xref>], and an investigation of touch interaction, which identified usability issues associated with clicking, dragging, zooming, and rotating on a touch device for both older and younger users [<xref ref-type="bibr" rid="ref25">25</xref>]. Based on feedback from study participants in this review, it appears that these challenges have not been fully resolved.</p><p>Participants said robotic assistants should be able to engage in both a verbal and nonverbal manner, and they preferred robots that can speak, listen, and answer questions rather than those with 1-way interaction via a touch screen [<xref ref-type="bibr" rid="ref45">45</xref>,<xref ref-type="bibr" rid="ref69">69</xref>]. If the solution is embodied, they want to be able to touch it physically and interact with it rather than simply view it on a screen [<xref ref-type="bibr" rid="ref53">53</xref>]. Active robots that performed tasks were deemed more pleasant [<xref ref-type="bibr" rid="ref96">96</xref>]. This is consistent with findings that robots with unimodal auditory 2-way feedback are highly usable and acceptable for older adults [<xref ref-type="bibr" rid="ref27">27</xref>].</p><p>Participants were agnostic to haptic interaction, except for conveying that a smartwatch was not a preferred device, and suggested that it is useful to be able to control technology remotely [<xref ref-type="bibr" rid="ref108">108</xref>,<xref ref-type="bibr" rid="ref119">119</xref>], which supports the need for comfort and convenience.</p><p>The answer to RQ2B is that participants prefer multimodal interaction, in particular speech, visual or text, and touch [<xref ref-type="bibr" rid="ref60">60</xref>,<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref88">88</xref>,<xref ref-type="bibr" rid="ref115">115</xref>,<xref ref-type="bibr" rid="ref118">118</xref>,<xref ref-type="bibr" rid="ref121">121</xref>] because it is flexible, provides options for use if people have physical or cognitive limitations, and makes solutions accessible to people with poor hearing or vision or speech limitations. This supports existing research about the effectiveness of different interaction modalities for older users, which showed that multimodal interaction is most effective [<xref ref-type="bibr" rid="ref28">28</xref>,<xref ref-type="bibr" rid="ref29">29</xref>,<xref ref-type="bibr" rid="ref137">137</xref>] and that the effectiveness of interaction modalities and multimodalities is task- and user-dependent [<xref ref-type="bibr" rid="ref26">26</xref>,<xref ref-type="bibr" rid="ref29">29</xref>,<xref ref-type="bibr" rid="ref138">138</xref>]. However, no studies included older adults with cognitive impairment, which creates a gap in understanding the effectiveness of different interaction modality combinations for this population.</p></sec></sec></sec><sec id="s4" sec-type="discussion"><title>Discussion</title><sec id="s4-1"><title>Principal Findings</title><p>Participants across studies reported similar needs but often in a different priority order, and this scoping review cannot (1) provide a definitive priority order for needs; (2) identify if needs are relatable to technologies or devices; or (3) attribute differences to the context of use, cultural differences, participant demographics, or the way MCI is affecting participants&#x2019; lives. Mondellini et al [<xref ref-type="bibr" rid="ref85">85</xref>] found that user needs appear to be location-specific, but further research is required to understand which needs are location-specific versus those that are generalized.</p><p>Fadzil et al [<xref ref-type="bibr" rid="ref139">139</xref>] completed a review of existing technology solutions for older adults with cognitive impairments and found that current solutions are focused on (1) caregiver support, (2) strengthening cognition, (3) cognitive rehabilitation, and (4) using technology for disease prevention or self-management. Fadzil et al [<xref ref-type="bibr" rid="ref139">139</xref>] do not comment on reported needs, technology preferences, or opinions about existing solutions for older adults with cognitive impairments. Neither does it describe how well existing technology supports user needs, nor how well technology is aligned with users&#x2019; preferred ways of doing things. This gap contributes to the lack of understanding of TA by older adults with MCI.</p><p>Our review identified that security and privacy are important for older adults with MCI; nonetheless, they are prepared to compromise these to feel safe. However, they do not want to be continuously watched or feel like they are under surveillance. Nastjuk et al [<xref ref-type="bibr" rid="ref140">140</xref>] used the term &#x201C;techno-invasion&#x201D; to describe the stress caused by constant observation and monitoring. Solutions must balance the need for users&#x2019; privacy and security with their need for safety and well-being.</p><p>A positive UX is a significant enabler for technology acceptance, and ease of use contributes greatly to UX, which suggests that designers must give both priority. User attitude has been identified in TAMs as a determinant of use, and several studies commented that MCI has an impact on a person&#x2019;s attitude toward technology use [<xref ref-type="bibr" rid="ref48">48</xref>,<xref ref-type="bibr" rid="ref74">74</xref>]. This observation has also been made by other researchers [<xref ref-type="bibr" rid="ref43">43</xref>], who noted that we need a greater understanding of how sociodemographic factors and cognition affect attitude.</p><p>Some older adults with MCI are not willing to connect with a robot because they prefer to interact with a human, while others are comfortable engaging with anthropomorphic solutions. Our review identified that participants who created an emotional connection with an anthropomorphic solution were vulnerable to becoming depressed once the solution was no longer available. This raises important issues for designers about how to support users if technology solutions fail, and ethical issues about how to manage emotional connection and attachment to more anthropomorphic solutions. It illustrates that technology represents part of the solution but not the entire solution [<xref ref-type="bibr" rid="ref75">75</xref>], and that service providers must balance the need for human connection with the need to increase efficiency and reduce demand on health services.</p><p>Our review found that participants experience a variety of usability and usage issues, and that the flexibility of use and the ability to configure a solution increase ease of use. Older adults with MCI feel more comfortable, confident, and in control when solutions are consistent, predictable, and integrate into their existing lifestyles and routines. People often use multiple toolsets, and technology providers should prioritize consistency and seamless integration of their products. Overall, our analysis reveals that technology solutions should support how people behave and live, not require them to change and adapt to how the technology operates.</p><p>Some studies recommend that technology solutions for older adults with MCI should be designed together with this population [<xref ref-type="bibr" rid="ref48">48</xref>,<xref ref-type="bibr" rid="ref73">73</xref>,<xref ref-type="bibr" rid="ref74">74</xref>,<xref ref-type="bibr" rid="ref95">95</xref>,<xref ref-type="bibr" rid="ref102">102</xref>,<xref ref-type="bibr" rid="ref107">107</xref>,<xref ref-type="bibr" rid="ref116">116</xref>] to ensure that all needs are identified and appropriately prioritized. This recommendation is supported by our findings, which show that while there is consistency in the top-priority need, there are differences in how participants in different locations prioritize the order of needs. Existing research shows that there is cultural and contextual influence on TA, and differences in the needs and priorities for independent living of older adults in Sweden and Poland, and the technologies they would consider using [<xref ref-type="bibr" rid="ref141">141</xref>]. Given the evidence for the importance of perceived usefulness and ease of use as factors for TA, it is critical to understand the needs and characteristics of the target user base so we can design to maximize TA. User-centered design (UCD), first proposed by Kling [<xref ref-type="bibr" rid="ref142">142</xref>], is a design methodology that focuses on usability and UX. UCD promotes the inclusion of end users in every stage of solution creation, starting with initial data gathering to understand users&#x2019; characteristics, environment of use, and requirements. UCD is iterative and incorporates regular artifact evaluation and refinement based on user feedback. UCD processes and techniques have been applied successfully to design assistive technologies for people with dementia and shown to be an effective way to accurately capture requirements and ensure solution usability and acceptance [<xref ref-type="bibr" rid="ref143">143</xref>].</p></sec><sec id="s4-2"><title>Scope of Future Work</title><p>This review revealed that older adults with MCI have opinions about how and when they want to use technology, and it is imperative that future solutions are designed collaboratively with this population. Research is needed to accurately identify the needs of older adults with MCI so we understand what would be considered useful and how best to position technology in their lives. It would also be beneficial to identify needs that are common and which needs vary depending on demographics, location, or other factors.</p><p>Solutions designed for older adults with MCI must generate a positive experience because this affects a user&#x2019;s comfort, confidence, and overall well-being. This review collated suggestions from participants, but more research is required to fully understand the factors to be considered.</p><p>Participant feedback suggests that personalization and control, and enablement are important for older adults with MCI, but it is not clear how choice with respect to technology, device, and interaction modality affects TA. This review identified that older adults with MCI do have preferred devices and interaction modalities; however, further work is needed to fully understand the effectiveness of different combinations of interaction modalities and how these are influenced by the effects of MCI, context of use, device being used, and task being performed.</p><p>Based on the findings, older adults with MCI want to have autonomy, independence, and feel safe. They are accepting of technology if it positively contributes to their lifestyle and provides a sense of well-being. Future research should aim to provide clarity about how to effectively meet safety, privacy, and security needs and establish technology as an enabler for independence and autonomy in older age.</p><p>Finally, the collection of longitudinal data about technology use by older adults with MCI would capture changes to usage patterns, preferences, and adoption factors as MCI advances and enable us to understand how solution designs should allow for adaptation to support MCI progression.</p></sec><sec id="s4-3"><title>Study Strengths and Limitations</title><p>This review comprehensively searched 9 databases for studies over a 10-year period. It considered research about a broad set of technology solutions proposed for older adults with MCI in the pre&#x2013; and post&#x2013;COVID-19 environments.</p><p>However, the study is not without limitations. This scoping review only included studies in English, so it is possible that untranslated relevant studies were overlooked. Most studies published their outcomes promptly after data collection; however, [<xref ref-type="bibr" rid="ref56">56</xref>] began data gathering in 2016 but did not publish the results until 2022. This is a long time in terms of technology evolution and potential for change in people&#x2019;s opinions and attitudes. Some studies did not analyze nonverbal feedback, so it is possible that important information was missed [<xref ref-type="bibr" rid="ref50">50</xref>,<xref ref-type="bibr" rid="ref68">68</xref>].</p><p>Most studies established an MCI diagnosis using the Montreal Cognitive Assessment [<xref ref-type="bibr" rid="ref144">144</xref>], the Mini-Mental State Examination [<xref ref-type="bibr" rid="ref145">145</xref>], or Petersen&#x2019;s criteria [<xref ref-type="bibr" rid="ref146">146</xref>]. However, the cutoff criteria for each assessment tool were not applied consistently across studies.</p><p>The definition of &#x201C;older adult&#x201D; is not consistent across the 83 studies. Most studies considered older than 65 years as &#x201C;older;&#x201D; however, some studies included participants aged between 48&#x2010;59 years. Some studies did not have an equal representation of genders.</p><p>Many studies listed small participant numbers or a lack of cultural diversity as limitations, and most studies included participants from only one location, meaning it may not be possible to generalize outcomes. Less than half of the studies were completed in a real-life setting, so outcomes may not be fully representative of real-life results.</p><p>Studies did not collect a consistent set of participant data (such as IT literacy, existing devices and technology being used, education level, or profession), so it is not possible to comment on how these may have impacted participants&#x2019; opinions, although age, sex, education level, or experience are listed as moderators in existing TAMs such as TAM, UTAUT, and MATOA.</p><p>Some studies did not have people with MCI represented in all phases or excluded people with physical limitations, so the opinions of these people have not been considered. In addition, the perspectives of other important stakeholders, such as medical and allied health professionals who treat older adults with MCI, are not considered in this paper. A study exploring the perspectives of 20 medical and allied health professionals from France, Italy, Japan, and Germany, who treat older adults with cognitive impairments [<xref ref-type="bibr" rid="ref147">147</xref>], identified that physical, social, and cognitive interventions are considered important, and technology is an effective way to deliver and support these. This scoping literature review is the first part of a multistage research project, and future studies will include other stakeholders, such as medical and health professionals, family, and caregivers.</p></sec><sec id="s4-4"><title>Conclusions</title><p>This scoping review identified that improving or maintaining their current level of cognition is the top-priority need for older adults with MCI. Proposed technology solutions are perceived as useful by this population, even though gaps exist where functional support is missing. However, they are not perceived as completely easy to use, due to a variety of usability issues. In addition, technology solutions may have a positive or negative effect on the user&#x2019;s comfort, confidence, self-esteem, self-image, and overall well-being, depending on the feelings and emotions triggered by the solution design. Older adults with MCI have preferences for how they use and interact with technology, and which devices they use. They prefer multimodal interaction&#x2014;especially speech, visual or text, and touch&#x2014;because it is effective and provides options for use, and devices that are comfortable, convenient, lightweight, readily available, cost-effective, and have large screens. Future work should focus on (1) gathering information about the needs of older adults with MCI and clarifying how these are dependent on location, demographics, or other factors; (2) improving ease of use and UX; (3) enabling customization and personalization; (4) further exploring interaction preferences and the effectiveness of different interaction modes; (5) providing options for multimodal interaction; and (6) integrating technology solutions more seamlessly into people&#x2019;s existing lifestyle and routines.</p></sec></sec></body><back><ack><p>The authors would like to thank the University of Canberra librarian, Murray Turner, for his advice regarding databases to search. The first author wishes to gratefully acknowledge the support of her research by an Australian Government Research Training Program Scholarship [<xref ref-type="bibr" rid="ref148">148</xref>].</p></ack><fn-group><fn fn-type="conflict"><p>None declared.</p></fn></fn-group><glossary><title>Abbreviations</title><def-list><def-item><term id="abb1">CBT</term><def><p>cognitive behavioral therapy</p></def></def-item><def-item><term id="abb2">H-TAM</term><def><p>healthcare technology acceptance model</p></def></def-item><def-item><term id="abb3">HCI</term><def><p>human-computer interaction</p></def></def-item><def-item><term id="abb4">MATOA</term><def><p>model for the adoption of technology by older adults</p></def></def-item><def-item><term id="abb5">MCI</term><def><p>mild cognitive impairment</p></def></def-item><def-item><term id="abb6">PRISMA-ScR</term><def><p>Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping 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checklist.</p><media xlink:href="aging_v8i1e78229_app2.docx" xlink:title="DOCX File, 86 KB"/></supplementary-material></app-group></back></article>